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how to save painted lightmaps in sapien
Posted: Thu Jul 01, 2004 1:18 pm
by paul
well, does anyone know how to save painted lightmaps in sapien? cuz the kirk tut doesnt really show it, and i cant get it to save in any other way..
Posted: Thu Jul 01, 2004 1:33 pm
by paul
no, all he does is clode the map and save changes, but that doesnt work for me, also, i see him typing 3 commands in the console, but because of crappy video quality, i dont know what they are. maybe its got to do with it, maybe not
Posted: Fri Jul 02, 2004 9:19 am
by =SM=Caboose
I need to know how to do that to. Next to the thing where you choose your color for painting there is a button called "save lightmap", but it wont let me click on it.
Posted: Fri Jul 02, 2004 10:33 am
by paul
does it have to do with what quality? quality 1 or 0? dunno still no help..
Posted: Sat Jul 03, 2004 8:37 am
by coodude25
you type "radiosity_quality 0"
then "radiosity_start" this takes a while, but when the 3 numbers reach 0,
you type "radiosity_save"
Posted: Thu Jul 08, 2004 10:30 am
by =SM=Caboose
I still need help on this. I have ran and saved radiosity fine. But I can not save painted lightmaps (where you paint light on to your map with the tool to the right of the pencil). I use that to lighten up some areas but cant save the changes. It dosent get saved when I save my scenario, and is gone next time I open it in sapien or make it into a cache file.
Posted: Tue Aug 03, 2004 12:22 pm
by tarehart
Ok, I've been having the same problem. What I found out is that you can go
here and download the hacked HEK. It has a version of sapien where the save lightmaps button is clickable. However, as soon as I click, sapien crashes and my .bitmap tag gets corrupted. I am told that this happens sometimes, but I've failed twice. Does anyone know a way to prevent the crash or some other way to save the lightmaps?