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Sapien radioisity prob

Posted: Sun Jun 20, 2004 5:14 am
by Griff
Hey, working on my first map for halo..
Maneged to get this far but now I've got a problem..

after opening the scenario tag for my level.. setting the radiosity quality then telling sapien to start... I don't get a count down with the RGB values for the lighting and instead they are on 0.0.0

I doubt my pc can do the work that fast lol

Any suggesitons? :wink:

Posted: Sun Jun 20, 2004 5:25 am
by DM01
you most likely didnt do textures right so, try finished the radiosity process before asking.

Posted: Sun Jun 20, 2004 5:39 am
by Griff
ok I think I narrowed it down to it not finding my textures...

where should they be placed?

I have them in data\levels\test\mymap\bitmaps at the moment....

Posted: Sun Jun 20, 2004 1:54 pm
by LiN
You also need to compile them in tool so that they appear in tags/levels/mymap/bitmaps using the tool command:

tool bitmaps levels/mymap/bitmaps

Then, u need to create shaders in guerilla that use the newly compiled bitmaps in the tag dir.

Finally, when your comp hits radiosity 0, hit the ~key again and run the command radiosity_save to make the level appear :D

If in doubt, consult Kirk4's excellent tutorial vids, under tutorials in halomods.com homepage.

Posted: Sun Jun 20, 2004 3:47 pm
by Griff
thanks alot mate :) big help..

Posted: Mon Jun 21, 2004 8:52 am
by Griff
heh well I thought everything was sorted but after following the video tutorial and loading mymap into sapien I'm still not finding any bitmaps :roll: and so there's no count down... any suggestions on what could be the problem?

I've checked texture names in max.. I have shaders and also bitmap.

Posted: Tue Jun 22, 2004 5:12 pm
by HoeSlayer
I am also having this problem. I have the most simplest map. A box with a ground texture and a +sky. Only the sky shows up. I know I have done everything correctly. But I get no countdown. I am so perterbed by this.

Posted: Wed Jun 23, 2004 9:44 am
by Griff
Hey, well I think I stumbled over the reason..

go into max.. click on material editor..

click on a textured material .. click the little M by diffuse..

and make sure the alpha source is none..

(I could be totally wrong.. but it made a difference for me)

Image

Posted: Wed Jun 23, 2004 2:36 pm
by akmassassin
u saw it solved that prob 4 u????? didnt work 4 me.... i still got this dam prob...

Posted: Wed Jun 23, 2004 3:49 pm
by Griff
I changed a few things.. that was one of them.. :?

Posted: Fri Jun 25, 2004 3:25 am
by LiN
That wouldnt have been it, that just changes the rendering option within max. Have a think & try to remember what you did. If you can, post here an answer to help others out with similar probs.

Perhaps something in the detail maps set in your shaders?

:roll:

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Image

Posted: Fri Jun 25, 2004 12:38 pm
by ssjgogetta
I got the same problem! It didn't work for a while, then it did the count down ONCE, and then after that it didn't do it anymore. Anyone know why?

Posted: Fri Jun 25, 2004 3:34 pm
by Griff
have you guys created bitmaps and shaders?