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First Person Weapon Interfaces
Posted: Fri Jun 18, 2004 7:06 pm
by gamble
How do i creat new first person weapon interfaces and what do i do it with?
I'd like to learn how to create everything withing the Interfaces portion of the .weapon tag.
If you can help, thanx
also if you know how to make something constantly overheated (like from the second you pick it up, plz tell)
Posted: Sat Jun 19, 2004 3:40 pm
by Tyson101
OK so far all i know is that the first person model is the same model as your .gbxmodel so what i think you do is create a seperate folder for fp and use the master chief reference model as a guide to where he is holding the gun. You will also want to set the gun and the model to 0 , 0,0. Hope this works or helps at all.
Tyson
Posted: Sat Jun 19, 2004 3:44 pm
by gamble
o ok, so i want it about elbow height and stuff? thanx
Posted: Sat Jun 19, 2004 3:44 pm
by Tyson101
np i hope this helps cause Im really not sure since most people wont tell how to do it. Plz let me know if this works
Posted: Sat Jun 19, 2004 4:26 pm
by gamble
o wait, they are not the same
there is a seperate gbxmodel for the fp view and the actual thing
Posted: Sat Jun 19, 2004 5:17 pm
by Tyson101
yepp so hows the progress going like does it work?
Posted: Sat Jun 19, 2004 5:22 pm
by gamble
i don't know how the FP thing is supposed to be modeled
Posted: Sat Jun 19, 2004 5:28 pm
by Tyson101
Its the same model as you gbx i think.
Posted: Sat Jun 19, 2004 5:28 pm
by gamble
no theres your regular gbx model, then theres the fp gbx model
Posted: Sat Jun 19, 2004 5:31 pm
by Tyson101
Yes but you use the model that you exported as the gbx and I think you just use the MC reference model to postion the gun to look like you want (fp view of the model).
Posted: Sat Jun 19, 2004 5:38 pm
by gamble
also theres first person animations
how do you get master chief to hold the gun like you want him to hold it?
Posted: Sat Jun 19, 2004 5:59 pm
by Tyson101
ok ok i know this one hold on..........Then think about what weapon you want MC to hold it like, go find that weapon tag. Copy it to a new folder in the weapons folder ok thats from choels tutorial.
Posted: Sat Jun 19, 2004 6:10 pm
by The Ghost
Wow you two owned this thread... by yourselves. lol.
Posted: Sat Jun 19, 2004 6:11 pm
by Tyson101
Yea well not many people know how to do this so were just feading ideas back and forth.

Posted: Sat Jun 19, 2004 8:41 pm
by gamble
yeah, i based my sword off of the plasma rifle.
When i do a debug_camera in devmode so i can see my own chief, he's not holding anything so i need to fix that too.
Posted: Sat Jun 19, 2004 8:46 pm
by Tyson101
cool so its coming along in other words.
Edit: Ok I found something out while was messing around so here it is. My battle rifle has no collision but i still managed to pick it up and in devmode I used the cheat for all vehicles I entered the banshee and when i got out for a quick second I could see MC holding my br and holding it correctly. now I think i need to create a fp animation cause you still cant see it. I will keep updating you guys on what I find.
Edit: Wow Im on a role so now I do know that you can just use the animation from say the assault rifle and that is what causes MC to hold the gun the way he does. Also the AR has its own bitmaps so I think I either need to recreate those or make my own. Oh yea the gun now fires!!
Posted: Sun Jun 20, 2004 8:22 am
by gamble
heheh, i don't have to worry about that firing crap cuz i have a plasma sword, ive already clipped all the firing capabilities.
as for the actual modeling and stuff, whats parts of the gun do you have? like gbxmodel, fp gbxmodel and so on
i still can't see my guy holding the gun
Posted: Sun Jun 20, 2004 10:02 am
by Tyson101
I have a gbx model, bullet contrail , bullet damage efeect, bullet projectile, flashlight.lens_flare, collision geometry, weapon hud interface, melle damage effect, melee response damage effect, muzzle flash.light, trigger.damage_effect, and the weapon model. This does not include the fp tahs though.To make it so MC hold the gun you have to think about how you want him to hold it. (i.e. the assault rifle animation is how the MC holds the weapon so think do you want him to hold it like plasma pistol or w/e). So im back trying to figure out to see it first person.