First Person Weapon Interfaces
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- Posts: 378
- Joined: Thu May 13, 2004 5:15 pm
- Location: somewhere over the rainbow/not in kansas
First Person Weapon Interfaces
How do i creat new first person weapon interfaces and what do i do it with?
I'd like to learn how to create everything withing the Interfaces portion of the .weapon tag.
If you can help, thanx
also if you know how to make something constantly overheated (like from the second you pick it up, plz tell)
I'd like to learn how to create everything withing the Interfaces portion of the .weapon tag.
If you can help, thanx
also if you know how to make something constantly overheated (like from the second you pick it up, plz tell)
OK so far all i know is that the first person model is the same model as your .gbxmodel so what i think you do is create a seperate folder for fp and use the master chief reference model as a guide to where he is holding the gun. You will also want to set the gun and the model to 0 , 0,0. Hope this works or helps at all.
Tyson
Tyson
cool so its coming along in other words.
Edit: Ok I found something out while was messing around so here it is. My battle rifle has no collision but i still managed to pick it up and in devmode I used the cheat for all vehicles I entered the banshee and when i got out for a quick second I could see MC holding my br and holding it correctly. now I think i need to create a fp animation cause you still cant see it. I will keep updating you guys on what I find.
Edit: Wow Im on a role so now I do know that you can just use the animation from say the assault rifle and that is what causes MC to hold the gun the way he does. Also the AR has its own bitmaps so I think I either need to recreate those or make my own. Oh yea the gun now fires!!
Edit: Ok I found something out while was messing around so here it is. My battle rifle has no collision but i still managed to pick it up and in devmode I used the cheat for all vehicles I entered the banshee and when i got out for a quick second I could see MC holding my br and holding it correctly. now I think i need to create a fp animation cause you still cant see it. I will keep updating you guys on what I find.
Edit: Wow Im on a role so now I do know that you can just use the animation from say the assault rifle and that is what causes MC to hold the gun the way he does. Also the AR has its own bitmaps so I think I either need to recreate those or make my own. Oh yea the gun now fires!!
I have a gbx model, bullet contrail , bullet damage efeect, bullet projectile, flashlight.lens_flare, collision geometry, weapon hud interface, melle damage effect, melee response damage effect, muzzle flash.light, trigger.damage_effect, and the weapon model. This does not include the fp tahs though.To make it so MC hold the gun you have to think about how you want him to hold it. (i.e. the assault rifle animation is how the MC holds the weapon so think do you want him to hold it like plasma pistol or w/e). So im back trying to figure out to see it first person.