Quick tutorial on destructable scenery
Posted: Wed Jun 16, 2004 12:20 pm
Right I will make this as straight forward as I can.
follow these steps and you will be sorted.
1 . follow mattp001 tutorial on importing scenery (if you dont know how to do it)
2 . once your piece of scenery is indexed load up guerilla and open your piece of scenery's Collision_geometry tag.
3 . look in the 'Body' subfolder and in the box for 'Maximum body vitality' enter a number for how tough it is (50=about one pistol shot).
4 . just below in the same subfolder in the box for 'Body destroyed threshlod' enter a negative number (-1,-2 ect)
5 . scroll down to the 'Materials' subfolder and in the box for 'Body damage multiplier' enter a positive number (typically use 1)
Then when you compile your map you will have breakable scenery, EASY!!!
I will post a tutorial on how to do effect tags next.
follow these steps and you will be sorted.
1 . follow mattp001 tutorial on importing scenery (if you dont know how to do it)
2 . once your piece of scenery is indexed load up guerilla and open your piece of scenery's Collision_geometry tag.
3 . look in the 'Body' subfolder and in the box for 'Maximum body vitality' enter a number for how tough it is (50=about one pistol shot).
4 . just below in the same subfolder in the box for 'Body destroyed threshlod' enter a negative number (-1,-2 ect)
5 . scroll down to the 'Materials' subfolder and in the box for 'Body damage multiplier' enter a positive number (typically use 1)
Then when you compile your map you will have breakable scenery, EASY!!!
I will post a tutorial on how to do effect tags next.