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Quick tutorial on destructable scenery

Posted: Wed Jun 16, 2004 12:20 pm
by axeman
Right I will make this as straight forward as I can.

follow these steps and you will be sorted.



1 . follow mattp001 tutorial on importing scenery (if you dont know how to do it)

2 . once your piece of scenery is indexed load up guerilla and open your piece of scenery's Collision_geometry tag.

3 . look in the 'Body' subfolder and in the box for 'Maximum body vitality' enter a number for how tough it is (50=about one pistol shot).

4 . just below in the same subfolder in the box for 'Body destroyed threshlod' enter a negative number (-1,-2 ect)

5 . scroll down to the 'Materials' subfolder and in the box for 'Body damage multiplier' enter a positive number (typically use 1)



Then when you compile your map you will have breakable scenery, EASY!!!


I will post a tutorial on how to do effect tags next.

Posted: Wed Jun 16, 2004 1:08 pm
by Specter
WOW make it a sticky NOW!!!! :shock:

Posted: Wed Jun 16, 2004 1:17 pm
by DremolitoX
nice

Posted: Thu Jun 17, 2004 11:48 pm
by axeman
I guess brakable glass aint worth a sticky, :roll: well effects are coming soon (wonder if that will get a sticky) :P

Posted: Fri Jun 18, 2004 3:57 am
by LiN
No Axeman, that sort of stuff is excellent, nice 1 :D

Too many people are all to keen to download tutorials & files, and not enough are willing to actually submit anything. I have added some brief tuts to this editable, free-for-all site:

http://wiki.fpsgamers.se/halo

(Tuts at the moment by me include Custom Skies (WIP), Making Textures Tileable (WIP), Creating Terrain in MAX, Fixing Tool errors (wrl files) etc..)

I will be adding more, when I have time, and obviously, when I learn more (!!) mostly about modelling & creating textures tho, but it seems more people are interested in the guerilla/sapiens side of things.


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Posted: Fri Jun 18, 2004 3:41 pm
by hydroxic
nice, it should get stickied, but guess not...
that's a lot of help