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how to get new vehciles to show up in the final game
Posted: Sun Jun 13, 2004 6:12 pm
by barran21
i got the fire bomber to show up in sapien but it won't animate in the game when i create the map.
need help
Posted: Sun Jun 13, 2004 7:03 pm
by gecko753
the fire bomber doesnt have any collision model or animations. its not meant to be used as a vehicle
Posted: Wed Jun 16, 2004 8:30 pm
by Guest
Why does everyone always bitch about collision?
That's not the reason.
Plus, it's very simple to add collision in Guerilla after making the model in max.
Posted: Thu Jun 17, 2004 9:47 am
by Tyson101
OK i9 have been messing around and i dont know if this will work but you can try it anywaz. Go into HMT 3.5 and export the fighterbomber's model onto your desktop. Make sure its a .obj file. Open it in 3d max 6 or whatever and create a frame link it to the frame go into the material editor chasnge the materials. Export the model as a .jms. Call it something like fighter bomber and export it to a folder called physics like in mattp001 tutorial. go into command prompt and compile the collision model. Hope this works for ya.
Tyson
Posted: Thu Jun 17, 2004 2:08 pm
by The Ghost
Well he already has the model there's no point in doing that.

Posted: Thu Jun 17, 2004 2:10 pm
by Dark Cloud
Ghost, read better next time. He was talking about collision model, not model.
Posted: Thu Jun 17, 2004 2:11 pm
by Tyson101
Thank yoiu dark cloud geeze i knoiw he has the model cause its already in his game!
Posted: Fri Jun 18, 2004 11:32 am
by Guest
even if it didn't have collision then it would still show but U could walk through it .Not Collide with it even wow makes since now huh
Posted: Fri Jun 18, 2004 11:33 am
by KiLLa_187
Anonymous wrote:even if it didn't have collision then it would still show but U could walk through it .Not Collide with it even wow makes since now huh
My bad that was me forgot to sign in
Posted: Fri Jun 18, 2004 11:51 am
by Tyson101
He would only be able to see it in certain spots. Im pretty sure .
Posted: Fri Jun 18, 2004 11:52 am
by KiLLa_187
Tyson101 wrote:He would only be able to see it in certain spots. Im pretty sure .
what the hell are you talking about?
Posted: Fri Jun 18, 2004 11:53 am
by Tyson101
Well when you insert it doesnt have any collision so its like when your in sapien you can only see it in certain spots.
Posted: Fri Jun 18, 2004 11:54 am
by KiLLa_187
Tyson101 wrote:Well when you insert it doesnt have any collision so its like when your in sapien you can only see it in certain spots.
do you even understand COLLISION LIKE RUNNING IN TO IT Not Model jesus Collision model hrrrm maybe a model of the collision come on man THINK
Posted: Fri Jun 18, 2004 11:58 am
by Guest
OK Im sick of you. Guess what I know what im talking about!!
Posted: Fri Jun 18, 2004 12:01 pm
by KiLLa_187
Anonymous wrote:OK Im sick of you. Guess what I know what im talking about!!
umm dude when you Colide into something you hit it same concept a collision model is just where you hit it stand on it w/e if there not collision model then you walk through it IT STILL RENDERS I kno what I am saying ask anyone or heck try it your self tear the collision model out of the wart hog and see...u kno the small trees yea they have no collision models that's why u go through them anywayZ
Posted: Fri Jun 18, 2004 12:06 pm
by Tyson101
Ok i know that but what im saying is that when you walk into it the model will like diappear because well i dont know why but it does I had a lot of expierience trying to get it to work. You are right about that though.
Posted: Fri Jun 18, 2004 12:08 pm
by KiLLa_187
yes it disapears because theres only outward faces..theres no faces inside the model so U see no faces make sense?
Posted: Fri Jun 18, 2004 12:09 pm
by Tyson101
yepp i know that and that i what i was saying or trying to anywayz I have imported my own scenery and stuff and now im working on fp models.
Posted: Fri Jun 18, 2004 7:48 pm
by MJBoa
Such... bad... English...
Posted: Sat Jun 19, 2004 9:16 am
by The Ghost
Ghost, read better next time. He was talking about collision model, not model.
1. I can read, thank you. If he already has the model, then all he has to do is compile it as a collision model. First you have to simplify the model; but since he already has it, he can just use the handy-dandy tools that Max has that do it for you. The "optomize" tool does this I'm pretty sure.
2. If I see anyone bitch about collision models again... I swear to God. He can add all the collision models he wants, that won't make the fricking vehicle work. The only thing keeping the intermediates away from adding the new unit tags to the game is the animation graph. The really good modders already know how to do this.
3. Tyson, good luck with FP models, you'll need it.
Lack of collision model:
Go to the Maw and watch the cutscene where Foehammer goes down. Stand right in front of the Pelican and you can watch it go right through you. Note: Vehicle coming at and hitting you usually kills you?
Final note: All of our problems would be solved if someone could just figure out a way to convert the extracted HMT tags into usable tags for the HEK. And I mean ALL.