Ghost, read better next time. He was talking about collision model, not model.
1. I can read, thank you. If he already has the model, then all he has to do is compile it as a collision model. First you have to simplify the model; but since he already has it, he can just use the handy-dandy tools that Max has that do it for you. The "optomize" tool does this I'm pretty sure.
2. If I see anyone bitch about collision models again... I swear to God. He can add all the collision models he wants, that won't make the fricking vehicle work. The only thing keeping the intermediates away from adding the new unit tags to the game is the animation graph. The really good modders already know how to do this.
3. Tyson, good luck with FP models, you'll need it.
Lack of collision model:
Go to the Maw and watch the cutscene where Foehammer goes down. Stand right in front of the Pelican and you can watch it go right through you. Note: Vehicle coming at and hitting you usually kills you?
Final note: All of our problems would be solved if someone could just figure out a way to convert the extracted HMT tags into usable tags for the HEK. And I mean ALL.