ok now im geting frusterated

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qazerc





Posts: 37
Joined: Sat Jun 12, 2004 5:58 am

ok now im geting frusterated

Post by qazerc »

Yea, well i got 4 mofo edges that are "open"... and gmax doesnt have stl check, if sum1 culd help me figure out how to fix this, or if some1 wuld be willing to take my .gmax file and attempt to fix the edges... it wuld be greatly appreaciated...

Add [email protected] if u wuld be nice enuf to take the map and try to fix it
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The Ghost





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Post by The Ghost »

Can you import the .wrl into gmax? I don't know I use 3ds...
qazerc





Posts: 37
Joined: Sat Jun 12, 2004 5:58 am

Post by qazerc »

umm, this might sound newb but i have no idea wtf a wrl is =/ ive read ppl talkin about em but nothing explanitory, and yes u can import wrls with gmax (im pretty sure, the option is there)
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qazerc





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Joined: Sat Jun 12, 2004 5:58 am

Post by qazerc »

** i found the wrl of my map but i have no idea wtf it does :P i imported it but its like 4 invisable rectangles
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The Ghost





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Post by The Ghost »

Yea, well i got 4 mofo edges that are "open"...
** i found the wrl of my map but i have no idea wtf it does i imported it but its like 4 invisable rectangles
Well... you have 4 edges that are open and the .wrl put 4 rectangles in your map. You do the math. Or the read the tutorial. Either way, c'mon...
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