Does anyone know why there are non-collidable trees?

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axeman




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Joined: Tue May 18, 2004 7:06 am

Does anyone know why there are non-collidable trees?

Post by axeman »

Just wondering if annyone know's why a few of the trees (scenery) have no collision geometery?

Im wondering if I can get the model of the tree's back into 3dmax so I can put collision geometery on them coz there are some cool trees that I cant use because you can stand in the middle of them :evil:

Can you extract the original model into 3dmax or not???
sorby





Posts: 28
Joined: Wed May 26, 2004 6:32 pm

Post by sorby »

Yea I've had the same problem but so far I haven't been able to extract it to 3ds Max. I will probably just take the collision model of a similar tree and apply it to the ones without collision models.
axeman




Articulatist 50

Posts: 93
Joined: Tue May 18, 2004 7:06 am

Post by axeman »

Ive tried that and it wont work because the nodes n stuff are different so it returns an error message saying (in so many words) Stuff you, still havin non-collidable trees.

So the only alternative is to extract the models or totally rebuild a new one. :evil:

Unless someone else knows a way??
sorby





Posts: 28
Joined: Wed May 26, 2004 6:32 pm

Post by sorby »

I actually got one tree to be collidable by taking another's collision model. Just thought that you may like to know.
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