MAP WITH AI-:beta testetrs/debuggers needed
Posted: Wed Jun 09, 2004 2:34 pm
i have an EXPERIMENTAL map with ai- i need testers who can use gurilla to help me test/debug it and any of its problems.
after i release this map- im going to release ai- ready to be put in the game- complete with bipeds-- red and blue- with a tutorial that ive already made.
-also, i have modeled a gun(well 3) and im going to import them too- so if some people would volenteer , it would cut my workload in half- coz im makin a city map- (no details -no commment
)
the sooner i release this- the sooner i can work on my city map-and get my new guns working.
1.condition- u MUST be able to use gurilla /or tool
Q: Does anyone know how to make the ai respawn AT their respawn point- and not just whre they died????
also my ai is superb-(and im being modest!)- they use flanking patterns- and differant strtegies that i experimented with.
this will prove good experiance for my city map....
so - if u can use gurilla at an intermediate level- OR -use tools OTHER functions with ease- and are interested - pm me- or add me: i am:
[email protected] -pun intended
after i release this map- im going to release ai- ready to be put in the game- complete with bipeds-- red and blue- with a tutorial that ive already made.
-also, i have modeled a gun(well 3) and im going to import them too- so if some people would volenteer , it would cut my workload in half- coz im makin a city map- (no details -no commment

the sooner i release this- the sooner i can work on my city map-and get my new guns working.
1.condition- u MUST be able to use gurilla /or tool
Q: Does anyone know how to make the ai respawn AT their respawn point- and not just whre they died????
also my ai is superb-(and im being modest!)- they use flanking patterns- and differant strtegies that i experimented with.
this will prove good experiance for my city map....
so - if u can use gurilla at an intermediate level- OR -use tools OTHER functions with ease- and are interested - pm me- or add me: i am:
