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MAP WITH AI-:beta testetrs/debuggers needed

Posted: Wed Jun 09, 2004 2:34 pm
by rafazum
i have an EXPERIMENTAL map with ai- i need testers who can use gurilla to help me test/debug it and any of its problems.

after i release this map- im going to release ai- ready to be put in the game- complete with bipeds-- red and blue- with a tutorial that ive already made.

-also, i have modeled a gun(well 3) and im going to import them too- so if some people would volenteer , it would cut my workload in half- coz im makin a city map- (no details -no commment :wink: )

the sooner i release this- the sooner i can work on my city map-and get my new guns working.

1.condition- u MUST be able to use gurilla /or tool

Q: Does anyone know how to make the ai respawn AT their respawn point- and not just whre they died????

also my ai is superb-(and im being modest!)- they use flanking patterns- and differant strtegies that i experimented with.
this will prove good experiance for my city map....

so - if u can use gurilla at an intermediate level- OR -use tools OTHER functions with ease- and are interested - pm me- or add me: i am:

:arrow: [email protected] -pun intended

Posted: Wed Jun 09, 2004 6:08 pm
by kornman00
I know the script for making the AI exit the warthog when player does and follow the player around. But will I tell you :)...

Posted: Wed Jun 09, 2004 6:10 pm
by Excal
muahahaha... the element of secret and surprise

Posted: Wed Jun 09, 2004 7:24 pm
by Katarn
i would test, but i have my hands full

Posted: Thu Jun 10, 2004 7:01 am
by rafazum
thx Kornman00- and the only thing holding this maps back is my spawning problem- lol-(they spawn at the place they die- instead of the spawn points i made 4 em)

Posted: Thu Jun 10, 2004 8:39 pm
by Tiamat
i can help, i've gotten the to respawn perfectly at spawn points so oh and kornman00 are you serious i really want to know how to do that if you're feeling friendly pm me :wink:.