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Stunts settings

Posted: Sat Jun 05, 2004 8:52 am
by Superfly
I am making a stunt map and I would like too know what would I do to make vehicles go faster and not die ffrom within a vehicle or just jumping off high places?

Posted: Sat Jun 05, 2004 5:09 pm
by Moron66213
That all can be done in HMT. You can convert your halo ce into halo pc map with one of the many converters people have made. Then you can do that stuff in hmt, thenm you change it back to halo ce.

Posted: Sat Jun 05, 2004 6:07 pm
by The Ghost
Why do it in HMT when you can just edit the tags in Guerilla? Much simpler and has many more options.

Posted: Sat Jun 05, 2004 6:12 pm
by Moron66213
He want sthe vehicles to go faster and no falling amage. You cant do that in guerrila, I dont think.

Posted: Sat Jun 05, 2004 7:13 pm
by gecko753
sure u can.. im pretty sure

go into the .vehicle tag for whatever vehicle u want, find the $$$VEHICLE$$$ section near the end, and edit the speed values. just be careful, because if u make another map with that vehicle, it will still be fast. so i suggest saving the edited tag as something new, and choosing the new one in sapien

for the no falling damage, hmm thats harder.. *goes around in guerilla*
ok found it i think. open up tags\globals\falling.damage_effect then scroll down to where it specifies how much damage, and change it to 0

Posted: Sat Jun 05, 2004 11:13 pm
by bubbinska
you can do everything in guerilla that you could in HMT (aside from batch extracting) and more.

open the cyborg_mp.biped tag, there should be a flag somewhere in there about being immune to fall damage.

going into globals.globals will let you change the speed at which MC moves, and how many grenades he can carry, etc.

opening the mp_warthog.vehicle tag or ghost.vehicle or whatever will allow you to change the speed and acceleration the vehicles have.

opening the vehicle.physics tags will allow you to change other things about the vehicles, such as their weight.

Posted: Sun Jun 06, 2004 3:29 am
by Orchid
Well Superfly seems that you just found out, cant wait for this map, or the othewr one ur meant to have. lol

Posted: Mon Jun 14, 2004 11:14 am
by Joe_1
Bubbinska wrote:you can do everything in guerilla that you could in HMT (aside from batch extracting) and more.

open the cyborg_mp.biped tag, there should be a flag somewhere in there about being immune to fall damage.

going into globals.globals will let you change the speed at which MC moves, and how many grenades he can carry, etc.

opening the mp_warthog.vehicle tag or ghost.vehicle or whatever will allow you to change the speed and acceleration the vehicles have.

opening the vehicle.physics tags will allow you to change other things about the vehicles, such as their weight.

Yeh but this is 4 Hmt

Posted: Mon Jun 14, 2004 7:31 pm
by Specter
then why is it in the guerilla/sapien/tool forum?

Posted: Tue Jun 15, 2004 5:14 am
by McFarlane
he didn't even know that it was HMT it could have been something else so UH.

Posted: Tue Jun 15, 2004 11:19 am
by BEEF!!!
Something you could try is adding a gun on the warthog in guerilla... I believe you can do this by adding an attachment. So you could basicly have two rocket launchers on the bottom and have them fire and make you hop. I'm gonna go check that out.