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Posted: Tue Apr 20, 2004 3:53 pm
by {IAS}Bunkerking
on the front of the hog its reallly light

Posted: Tue Apr 20, 2004 4:47 pm
by {G}H0g-Jump4h
some1 really needs to make the Daytona (motorcycle) from James Bond: Everything Or Nothing for halo. that would be AWESOME. can some1 model it for me?

Posted: Tue Apr 20, 2004 5:13 pm
by {IAS}Bunkerking
give me a pic and i might give a whack at it

Posted: Tue Apr 20, 2004 5:18 pm
by TRKLE
guess what i can see the very dull logo. Look really hard at the things on the front that remind me of nostrils. The 2 black rectangles its right over them. Take a little more time than just sticking a logo on it.

Posted: Tue Apr 20, 2004 6:26 pm
by Shin
i see a logo, but sorry this isn't "post worthy"

just sticking a modified pic off the internet on a hog shouldn't really be considered actual skinning. :roll:

Posted: Tue Apr 20, 2004 8:41 pm
by Jay
it took me a minute just to find it. darken it and put bunches of logos over it. call it the billboard hog.

Posted: Thu Apr 22, 2004 10:32 am
by elemental_fire
i made a full honda mod that actually LOOKS like a honda element

this is a great mod if you want to keep the original hog colors but you could have made the symbol a little more visible

put it up for download :arrow: but beware of flamers becuase after all most people on this site use completely changed skins

Posted: Thu Apr 22, 2004 12:47 pm
by McFarlane
It looks the same to me

Posted: Fri Apr 23, 2004 11:08 am
by PRiMoiCoN
yea....you should make something that took more than a couple seconds....you should keep stuff like this just for yourself (i dont meen to sound like an asshole) but keep trying and make something good :wink:

How to make .physics and .model_animation files?

Posted: Tue Jun 01, 2004 2:24 pm
by Specter
Uh...anybody know how?

Posted: Tue Jun 01, 2004 4:53 pm
by silencer88
i just took a look at the .physics tag and it doesnt really look too hard

i would base it off of another physics tag, at least when you try it the first time

as for the model_animation i think they are initially created through 3ds and tool by exporting using the other feature of blitzkrieg

there is a slider bar in 3ds, i think you need to make like one frame of the animation at each number

Posted: Tue Jun 01, 2004 6:59 pm
by Ang88
you just make and animation in 3ds max, then export it with the blitzkrieg animation exporter

Posted: Wed Jun 02, 2004 10:39 am
by Specter
well....if you were to base a physics file for a new vehicle off of a ghost one, it probably wouldnt work right....who knows maybe it might. i should compare 2 .physics tags that are already there...

Posted: Wed Jun 02, 2004 11:00 am
by silencer88
yea thats pretty much what i meant...

Posted: Sun Jun 13, 2004 9:36 am
by qazerc
this might sound newb, but what do u animate? >< *what motion