Page 1 of 1
Posted: Tue Apr 20, 2004 3:53 pm
by {IAS}Bunkerking
on the front of the hog its reallly light
Posted: Tue Apr 20, 2004 4:47 pm
by {G}H0g-Jump4h
some1 really needs to make the Daytona (motorcycle) from James Bond: Everything Or Nothing for halo. that would be AWESOME. can some1 model it for me?
Posted: Tue Apr 20, 2004 5:13 pm
by {IAS}Bunkerking
give me a pic and i might give a whack at it
Posted: Tue Apr 20, 2004 5:18 pm
by TRKLE
guess what i can see the very dull logo. Look really hard at the things on the front that remind me of nostrils. The 2 black rectangles its right over them. Take a little more time than just sticking a logo on it.
Posted: Tue Apr 20, 2004 6:26 pm
by Shin
i see a logo, but sorry this isn't "post worthy"
just sticking a modified pic off the internet on a hog shouldn't really be considered actual skinning.

Posted: Tue Apr 20, 2004 8:41 pm
by Jay
it took me a minute just to find it. darken it and put bunches of logos over it. call it the billboard hog.
Posted: Thu Apr 22, 2004 10:32 am
by elemental_fire
i made a full honda mod that actually LOOKS like a honda element
this is a great mod if you want to keep the original hog colors but you could have made the symbol a little more visible
put it up for download

but beware of flamers becuase after all most people on this site use completely changed skins
Posted: Thu Apr 22, 2004 12:47 pm
by McFarlane
It looks the same to me
Posted: Fri Apr 23, 2004 11:08 am
by PRiMoiCoN
yea....you should make something that took more than a couple seconds....you should keep stuff like this just for yourself (i dont meen to sound like an asshole) but keep trying and make something good

How to make .physics and .model_animation files?
Posted: Tue Jun 01, 2004 2:24 pm
by Specter
Uh...anybody know how?
Posted: Tue Jun 01, 2004 4:53 pm
by silencer88
i just took a look at the .physics tag and it doesnt really look too hard
i would base it off of another physics tag, at least when you try it the first time
as for the model_animation i think they are initially created through 3ds and tool by exporting using the other feature of blitzkrieg
there is a slider bar in 3ds, i think you need to make like one frame of the animation at each number
Posted: Tue Jun 01, 2004 6:59 pm
by Ang88
you just make and animation in 3ds max, then export it with the blitzkrieg animation exporter
Posted: Wed Jun 02, 2004 10:39 am
by Specter
well....if you were to base a physics file for a new vehicle off of a ghost one, it probably wouldnt work right....who knows maybe it might. i should compare 2 .physics tags that are already there...
Posted: Wed Jun 02, 2004 11:00 am
by silencer88
yea thats pretty much what i meant...
Posted: Sun Jun 13, 2004 9:36 am
by qazerc
this might sound newb, but what do u animate? >< *what motion