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Making Shaders, such a long process
Posted: Tue Jun 01, 2004 2:06 pm
by gamble
Is there an easy way to make quality shaders without going to new, shader_enviroment, putting in the bitmap and saving it? i gotta helluva lotta bitmaps in mine and i just wanted to make things easier.
Posted: Tue Jun 01, 2004 2:18 pm
by Specter
ya, i think you can do it with tool. i think if you do structure in tool on a map with the bitmaps you're using, it will ask you for what you want to do with each one. you can choose shader_environment. im not sure if this works perfectly, but try it.
Posted: Tue Jun 01, 2004 4:46 pm
by silencer88
nah im pretty sure you need to make shaders for all of them by hand at least for now (hint,hint someone write a proggy plz)
btw, if the bitmaps that you are using already exist from another halo level, copy them from their respective folders in the tag folder