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help with something in tool
Posted: Wed May 26, 2004 2:22 pm
by Italian_IcE
when im trying to make the .scenario file with the stucture command, it keeps on saying this. How do i get past that?
the pic:
http://www.clansites.net/italianiceforums/tool_help.jpg
Posted: Wed May 26, 2004 2:41 pm
by Lima14
Hi...
Are you using your own bitmaps in the map? If so then i think you'll need to run - tool.exe bitmaps levels\HH2\HH2\bitmaps
This'll create the bitmap_name.bitmap in the tags\levels\HH2\HH2\bitmaps (I believe) - just double check on the dir. structure I've given you (I'm still trying to work it out as well and already have a similar post to yours on the 'choose a type of shader')...
I've tried the same thing in the past.. yet the structure build still complains that I've not defined a shader... although this tip might point you in the right direction...
I hope it helps
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.[bp].Lima14
'I wish my Sig worked....

'
Posted: Wed May 26, 2004 2:51 pm
by The Ghost
You need to create your shader_environment tags in Guerilla.
Posted: Wed May 26, 2004 2:56 pm
by Lima14
The Ghost wrote:You need to create your shader_environment tags in Guerilla.
Hi Ghost...
You got any (examples /steps) on (what/where) to go under Guerilla or a URL to an online tut for this? (would be much appreciated).
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.[bp]Lima14
'wassup with the profile sigs - arent they working?'
Posted: Wed May 26, 2004 3:24 pm
by Italian_IcE
i made a .shader_environment tag in the tags\levels\HH2\shaders dir. Isnt that right?
Posted: Wed May 26, 2004 3:44 pm
by Italian_IcE
that dir right?
Posted: Wed May 26, 2004 4:04 pm
by Lima14
Italian_IcE wrote:that dir right?
Have a look @ this Link.. 'The Ghost' was excellent in helping me out..
HERE
If you setup your bitmaps then your shaders, they should get created in the correct places... See if 'Ghosts' info. helps you out.
If all goes well your xxxxxx_shaders.environment should end up under the tags\levels\my_dir\my_map\shaders directory.
I dont think a manual file move is any good, it's best left to Guerilla to place the did in the correct directory.
hope this helps..