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Posted: Thu Apr 15, 2004 1:30 pm
by HunterXI
so where is the light bridge?
Posted: Thu Apr 15, 2004 1:34 pm
by Skarclaw
I heard that you can't have triggers in MP, and maybe the activation of the light bridge is, and if it is, then you are screwed. Not litterely of course, but you get the idea.
Posted: Thu Apr 15, 2004 1:39 pm
by 343Halo
well if you can't get the light bridge in there then you should put some scenery and make some bridges of your own.
Posted: Thu Apr 15, 2004 1:42 pm
by HunterXI
for the last time,
THE ACTIVATION OF A LIGHT BRIDGE OR OPENING OF A DOOR IS NOT A TRIGGER! IT IS A MACHINE [mach] !!!!! IT IS VERY POSSIBLE!
Posted: Thu Apr 15, 2004 1:47 pm
by Skarclaw
HunterXI wrote:for the last time,
THE ACTIVATION OF A LIGHT BRIDGE OR OPENING OF A DOOR IS NOT A TRIGGER! IT IS A MACHINE [mach] !!!!! IT IS VERY POSSIBLE!
Thats good, because the mod wouldn't be as good without it. So the better, the better.
go go gadget caps lock ;-)
Posted: Thu Apr 15, 2004 2:03 pm
by 343Halo
HunterXI wrote:for the last time,
THE ACTIVATION OF A LIGHT BRIDGE OR OPENING OF A DOOR IS NOT A TRIGGER! IT IS A MACHINE [mach] !!!!! IT IS VERY POSSIBLE!
I didn't say it was impossible i was just stating that if he couldn't do it than he should make a bridge of somesort with some type of scenery. Thats all.
Polygons for a level.....
Posted: Mon May 24, 2004 8:38 pm
by Monte_Kano
Hey just wondering how you can figure out and see how many polygons and triangles your map has. Would be quite handy for everyone if planning on doing an awesome map with DETAIL.
Post your comments if you know how....thx
Posted: Mon May 24, 2004 9:11 pm
by mattp001
go to the utilities tab(has a hammer in max 5), go to more, and click on polygon counter