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Adding fog into the level?...
Posted: Sat May 22, 2004 12:17 pm
by Blaze
Alright, I have created 2 planes that have a +portal material applied to them and their normals are facing outwards so that the portal is created correctly. I have then exported the level and compiled it. I have created a .fog tag. I then go into Sapien run radiosity, move the camera inside the portal and go to cluster properties and palletes then fog palettes and created a new instance and set it to my fog tag. I do not see the fog in the level. What's wrong?

Posted: Sat May 22, 2004 12:17 pm
by mattp001
i got fog in my level, lemme make a tutorial on it. it will be out soon
Posted: Sat May 22, 2004 12:21 pm
by Blaze
Thanks, I was waiting for yours but I thought I'd try myself. I think I almost had it figured out too.
Posted: Sat May 22, 2004 12:24 pm
by mattp001
Posted: Sat May 22, 2004 12:25 pm
by Blaze
I also tried adding the $ to the material name but that didn't work either

Posted: Sat May 22, 2004 12:54 pm
by mattp001
you will end up using +unused$ to make it work
Posted: Sat May 22, 2004 1:09 pm
by Blaze
Well, I am a moron, it says that right in the tutorial.

Posted: Sat May 22, 2004 2:37 pm
by mattp001
yah, but there is more to it then that.
Posted: Sat May 22, 2004 2:44 pm
by Blaze
Yea, I figured that.