Vehicle problem!

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FFCFoo





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Vehicle problem!

Post by FFCFoo »

I have a vehicle problem in halo! I added my car wraith and badger buggie into the globals.globals and spawned it into sapien and everything. But when I go ingame it is not there! I made shure the vehicles were set to default so I no they all spawned in the gamemode. But there was nothing of any of them?
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Andrew_b




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Post by Andrew_b »

Did they work in sapien?
FFCFoo





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?

Post by FFCFoo »

Yes? They spawn in sapien no errors? But I do get this when I compile the map!

culling uncompressed model vertices...done
Couldn't read map file './toolbeta.map'

the model 'weapons\tommygun\tommygun' and the animation graph 'weapons\tommygun\tommygun' don't match

the object 'weapons\tommygun\tommygun' will not animate

WARNING: 11 clusters in structure_bsp levels\test\deathisland\deathisland have no background sound or sound environment.

loc: Tried to add item ui\hud\hud_item_messages with different size (4052) than expected (3636).

culling uncompressed structure bsp vertices...done
culling uncompressed model animation data...done
building predicted resources for structures...done
structure bsp 'levels\test\deathisland\deathisland' is 4.81M
tag headers and names are 0.21M
streaming model vertex and index buffers...done
streaming tags...........................done
writing vertex and index buffers...done 15.51M
writing tags...done (2757 tags for 6.00M)
total tag size is 10.81M (12.19M free)
compressing 30.61M...done
successfully built cache file.
Cache pack file bitmaps hits: 964 for 54.58M
Cache pack file bitmaps adds/misses: 110 for 3.77M
Cache pack file sounds hits: 682 for 14.85M
Cache pack file sounds adds/misses: 26 for 0.55M
Cache pack file loc hits: 102 for 0.22M
Cache pack file loc adds/misses: 2 for 0.01M
loc: Tried to add item ui\hud\hud_icon_messages with different size (1460) than expected (1096).
pdxlib





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Post by pdxlib »

go into sapian...click on your vehicle and in the properties window under multiplayer spawn flags, you should see:

[ ]slayer default
[ ]ctf default
[ ]king default
[ ]oddball default
[ ]unused
[ ]unused
[ ]unused
[ ]unused
[ ]slayer allowed
[ ]ctf allowed
[ ]king allowed
[ ]oddball allowed
[ ]unused
[ ]unused
[ ]unused
[ ]unused

you want to check slayer, ctf, king, and oddball default and allowed.
it will spawn for you if you check these

*side note*
if you have more than 4 of the same vehicle on the same team either 1 or all of them wont spawn...so you may need to copy the vehicle and rename it to wraith1.vehicle or car1.vehicle or badger1.vehicle depending on what the name of the vehicle is in order to have more than one of the same vehicle on the same team

WARNING: 11 clusters in structure_bsp levels\test\deathisland\deathisland have no background sound or sound environment.

loc: Tried to add item ui\hud\hud_item_messages with different size (4052) than expected (3636).

loc: Tried to add item ui\hud\hud_icon_messages with different size (1460) than expected (1096).
all of that really is anything so dont worry about it
USweapon




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Post by USweapon »

did u make sure that u set the vehicle spawns to be allowed for each gametype u want? try checking all the boxes in the 'multiplayer spawn flags' section for each vehicle spawn point.

as for some of those errors i nthe debug. the thinbgs about the tommygun is normal cause i didnt know how to animate weapons correctly back then and i even get that.

not completly positive whats the clusters are from but u might have done that

the hud messages being longer than expected is i htink from haveing a modified hud messages but i think u knerw that
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Andrew_b




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Re: ?

Post by Andrew_b »

FFCFoo wrote:the model 'weapons\tommygun\tommygun' and the animation graph 'weapons\tommygun\tommygun' don't match

the object 'weapons\tommygun\tommygun' will not animate
Your problem.
USweapon




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Post by USweapon »

Andrew_b wrote:
FFCFoo wrote:the model 'weapons\tommygun\tommygun' and the animation graph 'weapons\tommygun\tommygun' don't match

the object 'weapons\tommygun\tommygun' will not animate
Your problem.
no thats not it, thats a weapon not a vehicle. i made it so i know and it woulnd cause vehicles to now spawn.
Gothamite





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Post by Gothamite »

I believe there can be a maximum of six vehicles listed in the globals.globals tag; so all the vehicles listed after the sixth are not created. so you have to overwrite an unwanted or unneeded vehicle.
I'm not great with CE so there might be something like a maximum vehicles number somewhere, but idk.
You may have already heard about this, but I decided to post this in case you didn't :) .
USweapon




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Re: Vehicle problem!

Post by USweapon »

FFCFoo wrote:I have a vehicle problem in halo! I added my car wraith and badger buggie into the globals.globals and spawned it into sapien and everything.
what ur talking about gothamite is that u can have a total of 6 different kinds of vehicles. not 6 total vehicles but 6 kinds of vehicles. also as above, he already added the vehicles in the globals tag. i think there is a maximum number of total vehicles but i think its like 80 or something? u can also use a script to add more than 6 different types of vehicles if needed
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