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Another tool error with my new map

Posted: Sat May 03, 2008 3:18 pm
by CreationX

Code: Select all

D:\Program Files\Microsoft Games\Halo Custom Edition>tool structure \levels\test
\test test
Couldn't read map file './toolbeta.map'
the scenario_structure_bsp tag '\levels\test\test\test' starts with a directory character.
building intermediate geometry...
the scenario tag '\levels\test\test\test' starts with a directory character.
building collision geometry...
reducing collision geometry...
building collision bsp...
reducing collision bsp...
verifying collision geometry...
verifying collision bsp...
building portals...
building render geometry...
### The model shader 02 - default cannot be used in the environment.
### The model shader 02 - default cannot be used in the environment.
building subclusters...
some shaders were of inappropriate types.
what is the
"### The model shader 02 - default cannot be used in the environment."
mean?


edit:now i just need help with the shader

Posted: Mon May 05, 2008 3:57 am
by Cryticfarm
You used a shader_model for you BSP instead of a shader_environment.

Posted: Wed May 07, 2008 12:18 pm
by CreationX
can someone translate this to noob friendly?

Posted: Wed May 07, 2008 12:35 pm
by Cryticfarm
As noob as it gets.

Posted: Wed May 07, 2008 12:36 pm
by InvaderVeex
You can't get any newb friendlier that that...it's pretty obvious...

Posted: Wed May 07, 2008 1:23 pm
by CreationX
as in how do I change it from enviroment or whatever.

wow

Posted: Wed May 07, 2008 3:22 pm
by GKMods
ok if you dont even know what were talking about then chances are you didn't make shaders or you just followed some tutorial without understanding it. Either way, this is as simple as it will get. Go to your map's tags folder and open up you shaders. These files will either be shader model or environement make sure that they are environmnt.

Posted: Wed May 07, 2008 4:21 pm
by CDK908
you make a new shader_environment tag with the same prob as the shader_model tag -.- if you don't get that than i don't think you should be trying to make custom maps.