problems creating the bsp and scenario
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problems creating the bsp and scenario
when i try to compile my "new" (not telling) map to the bsp and scenario files, i get 6 errors in tool.exe
they come after
building intermediate geometry...
building collision geometry...
and are
### ERROR couldn't update edge #79 (red).
### ERROR couldn't update edge #308 (red).
### ERROR couldn't update edge #521 (red).
### ERROR couldn't update edge #1232 (red).
### ERROR failed to build collision geometry.
### ERROR failed to import collision bsp.
i assume the last 2 are caused by the first 4
so does anyone know what i need to do to fix this?
Thnks, S
they come after
building intermediate geometry...
building collision geometry...
and are
### ERROR couldn't update edge #79 (red).
### ERROR couldn't update edge #308 (red).
### ERROR couldn't update edge #521 (red).
### ERROR couldn't update edge #1232 (red).
### ERROR failed to build collision geometry.
### ERROR failed to import collision bsp.
i assume the last 2 are caused by the first 4
so does anyone know what i need to do to fix this?
Thnks, S
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you need to weld them or delete them so that its one solid structure ( the whole map)
and halofreak i think maybe something happened to you original box or something. look at teh underside of the top of the box and make sure theres 2 faces there...
i finally got everything working right for the export and the compilation of the bsp and scenario
BUT
now when i try to run radiosity in sapien, i get the following error:
"degenerate triangle or triangle with bad uvs"
now, i just got through fixing another triangle problem for tool to run properly. that error was: z buffered triangles"
i lookeed that up and finally was able to find it using the vrml that is created. i thought my problems were gone, but apparently not. does anyone know how to find the "degenerate triangle or triangle with bad uvs?"
Thx S
and halofreak i think maybe something happened to you original box or something. look at teh underside of the top of the box and make sure theres 2 faces there...
i finally got everything working right for the export and the compilation of the bsp and scenario
BUT
now when i try to run radiosity in sapien, i get the following error:
"degenerate triangle or triangle with bad uvs"
now, i just got through fixing another triangle problem for tool to run properly. that error was: z buffered triangles"
i lookeed that up and finally was able to find it using the vrml that is created. i thought my problems were gone, but apparently not. does anyone know how to find the "degenerate triangle or triangle with bad uvs?"
Thx S
silencer88 wrote:you need to weld them or delete them so that its one solid structure ( the whole map)
and halofreak i think maybe something happened to you original box or something. look at teh underside of the top of the box and make sure theres 2 faces there...
i finally got everything working right for the export and the compilation of the bsp and scenario
BUT
now when i try to run radiosity in sapien, i get the following error:
"degenerate triangle or triangle with bad uvs"
Sometimes when you get that error, it is just a bad UVW map or Unwrap for your materials. Try going in and reassigning the textures and redoing the UVW Maps and Unwraps. It worked for me on a few maps.
now, i just got through fixing another triangle problem for tool to run properly. that error was: z buffered triangles"
i lookeed that up and finally was able to find it using the vrml that is created. i thought my problems were gone, but apparently not. does anyone know how to find the "degenerate triangle or triangle with bad uvs?"
Thx S
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- Posts: 303
- Joined: Fri Oct 24, 2003 10:18 am
-
- Posts: 303
- Joined: Fri Oct 24, 2003 10:18 am
-
- Posts: 81
- Joined: Sat Mar 13, 2004 9:14 pm
- Location: On a sniper ledge waiting for the right shot.