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4 degenerate triangles...

Posted: Sat May 15, 2004 1:13 pm
by Icetiger
When compiling my map it sad I have 4 degenerate triangles, and I was wondering how I could go about fixing them.

I am pretty sure they are in the middle of the map but don't know how to fix them without messing up the mesh.

Also, is there any way to combine multiple, coplanar faces into one big face?

Posted: Mon May 17, 2004 6:21 am
by 05H3T5KY
Run STL check on the level mesh. It should highlight the exact faces/edges that are degenerative. Take the three vertices defining each of those bad triangles and weld them together. That should eliminate the degenerative faces, therefore eliminating your problem, at the cost of getting rid of those 4 faces. That should work. Hope this helps.

Posted: Tue May 18, 2004 6:52 pm
by silencer88
but how would we go about finding these degenerate triangles ( i get the error in sapien, not tool so i cant use the vrml thing)

Posted: Sat May 22, 2004 6:03 pm
by 05H3T5KY
You have to use the STL check before you export from MAX like I said and that should tell you exactly what areas you need to fix before you export and compile...you can't fix the errors after you export and start with it in sapien...even though I have no clue how you wouldn't get the degenerate triangle error until you get into Sapien....tool.exe shouldn't have even compiled it if there were degenerate triangles..... :?