im a newb and i dunno what a tag is

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Me a noob




Pyre

im a newb and i dunno what a tag is

Post by Me a noob »

im a newb and i dunno what a tag is

not a newb at halo but a newb when it comes to modding :lol:
XwitX




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Post by XwitX »

sure i was a newb once too man. Every Halo map is made up of tags. There are all kinds of different tags for different things. Theres vehicle tags and weapon tags and even tags for the way the sky looks. Think of tags as the building blocks of a .map file, much like cells are the building blocks of the human body. I hoped i helped you out here.
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Excal




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Post by Excal »

thats pretty much the basic idea... but tags alone cant build a map... u need models too, but this is about tags -- just dont wanna give u the wrong idea... i mean u R a nooB
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inhuman





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Post by inhuman »

Well models are tags too...and bitmaps are tags, and everything else you see, pick up, shoot, or hear, are also tags. In case you didn't know, "Models" are what makes something look the shape that it does, in other words, to edit the shape or size of an object, you would edit it's "Model" tag. And bitmaps are what makes an object appear the color and pattern that it does. You could say that bitmaps are "wrapped around" the models in a way the game tells it to.

PS If you have any more questions or need to know more about modding, just PM me, I'll tell you the basics, etc.
Computer Geek





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Skinning

Post by Computer Geek »

About bitmaps... how exactly arer the bitmaps wraped around the models because i find it quite confusing when I try to make a skin and can't envision how it's going to be wraped...EG:pistol model

My homepage:http://www.splintermod.com (i don't think it works on macs yet :( )
inhuman





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Re: Skinning

Post by inhuman »

Computer Geek wrote:About bitmaps... how exactly arer the bitmaps wraped around the models because i find it quite confusing when I try to make a skin and can't envision how it's going to be wraped...EG:pistol model

My homepage:http://www.splintermod.com (i don't think it works on macs yet :( )
Well, the game knows how to wrap it around for each bitmap. To understand it better, take a look at the banshee bitmap, the game takes the pieces and puts them accordinally. (it takes the grey out). The banshee is easier to see because the pieces arent jumbpled together as much.
GHL





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Post by GHL »

the bitmaps are applied in a UVW map which lets you move and change and stretch which parts of the bitmap apply to which part of the model
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