Sapien Trouble

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XeRoWaVe





Posts: 379
Joined: Sat Nov 15, 2003 11:12 am

Sapien Trouble

Post by XeRoWaVe »

ok where the hell do i get a scenario tag to open and work with?! there are none alrdy and i dont got 3ds max so does that mean i cant even use fucking sapien?
frozenflames





Posts: 487
Joined: Wed Jan 14, 2004 4:23 pm

Post by frozenflames »

i have the exact same ?. The only one i found was in Halo CE/levels/test/tutorial
Well mother, life is like a box of chocolates, you never know what you're going to get. Your life on the other hand is like a box of active grenades!
shadowbreaker513





Posts: 127
Joined: Sat Dec 13, 2003 5:12 pm

Post by shadowbreaker513 »

that's because that is the only one that there is
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BEEF!!!




Pyre

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Location: Berlin, MA

Post by BEEF!!! »

Sapien was intended for making new levels. Unfortunatly it cannot edit the original maps.
frozenflames





Posts: 487
Joined: Wed Jan 14, 2004 4:23 pm

Post by frozenflames »

oooooo

now i get it
Well mother, life is like a box of chocolates, you never know what you're going to get. Your life on the other hand is like a box of active grenades!
geminijunodeluxe





Posts: 286
Joined: Wed Nov 26, 2003 6:50 pm
Location: CA

Post by geminijunodeluxe »

if you can extract existing halo maps as .scenerio's then maybe we can edit them, just a thought. Sapien just locks up on me anyway.
TsukasaZero





Posts: 573
Joined: Fri Jan 16, 2004 4:25 pm
Location: Testing Longhorn from a secure location

Post by TsukasaZero »

Right now, unless you made your own map, the only .scenario available is located in:

...directory/tags/levels/test/tutorial/tutorial.scnr or whatever the thing is.
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