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Another probleme with tool

Posted: Wed Aug 15, 2007 3:26 am
by max-0-matic
There's the error I got:

#ERROR edge #3158 is open <red>.
#ERROR edge #3167 is open <red>.
#ERROR edge #3168 is open <red>.
#ERROR edge #3177 is open <red>.
#ERROR edge #3179 is open <red>.
#ERROR edge #3181 is open <red>.
#ERROR edge #3203 is open <red>.
#ERROR edge #3207 is open <red>.
#ERROR edge #3208 is open <red>.
#ERROR edge #3238 is open <red>.
#ERROR edge #3239 is open <red>.
#ERROR edge #3242 is open <red>.
#ERROR failed to build collision geometry.
#ERROR failed to import collision bsp.

Whats that mean...what the probleme :shock:

Posted: Wed Aug 15, 2007 6:31 am
by Cryticfarm
That error means you have holes in your map. Import the .stl file to see where they are. After go back to your map max file, either create polies in the holes or and a cap faces modifier(i think)

Posted: Wed Aug 15, 2007 6:46 am
by max-0-matic
What .stl file ?

Posted: Wed Aug 15, 2007 6:55 am
by max-0-matic
sry im just a beginner in modding

Posted: Wed Aug 15, 2007 1:04 pm
by hell_knight
its not an STL its the WRL file it outputs it in the same folder as tool import it in 3ds and itll show ure errors

Posted: Wed Aug 15, 2007 4:46 pm
by Cryticfarm
hell_knight wrote:its not an STL its the WRL file it outputs it in the same folder as tool import it in 3ds and itll show ure errors
Ya sorry bout the mistake. It was early in the morning when I typed it.

Posted: Thu Aug 16, 2007 4:05 am
by max-0-matic
thx

Posted: Thu Aug 16, 2007 4:18 am
by max-0-matic
Wait, you said the file is in the same folder than tool, but I dont found it