script trouble.
Posted: Wed Jul 18, 2007 8:46 pm
ok so im just finishing up on my SP map...and im just adding the sound for the story.
Im half way done with the sounds, but i have a problem. when i compiled some sounds were erased...the sniper zoom wouldnt make a noise ingame, and the health meter made no noise when there was no shield...
please tell me what im doing wrong...all i did was write the sounds in this script. (long script)
Im half way done with the sounds, but i have a problem. when i compiled some sounds were erased...the sniper zoom wouldnt make a noise ingame, and the health meter made no noise when there was no shield...
please tell me what im doing wrong...all i did was write the sounds in this script. (long script)
Code: Select all
(script startup cutscene1
(begin
(cinematic_start)
(camera_control 1)
(cinematic_set_title first)
(camera_set cut1 100)
(sleep 50)
(camera_set cut2 100)
(sleep 50)
(camera_set cut3 100)
(sleep 50)
(camera_set cut4 100)
(sleep 50)
(camera_set cut5 100)
(sleep 50)
(camera_set cut6 100)
(sleep 50)
(camera_set cut7 100)
(sleep 50)
(camera_set cut8 100)
(sleep 50)
(camera_set cut9 100)
(sleep 50)
(camera_control 0)
(cinematic_stop)
)
)
(script startup teamsetup
(ai_allegiance "player" "human")
)
(script startup spawn1
(sleep_until (volume_test_objects 1 (players))15)
(ai_place 1)
(sound_impulse_start sound\dialog\a30\a30_010_cortana none 1)
(sleep 75)
(sound_impulse_start sound\dialog\a30\a30_020_cortana none 1)
(sleep 170)
(sound_impulse_start sound\dialog\a30\a30_030_cortana none 1)
(sleep 155)
(sound_impulse_start sound\dialog\a30\a30_040_cortana none 1)
(sleep 270)
(sound_impulse_start sound\dialog\a30\a30_060_cortana none 1)
(sleep 250)
(sound_impulse_start sound\dialog\a30\a30_070_cortana none 1)
(sleep 168)
(sound_impulse_start sound\dialog\c40\c40_extract_010_chief none 1)
(sleep_until (= (ai_living_count 1) 0) 15)
(game_save)
(sound_impulse_start sound\dialog\a30\a30_440_cortana none 1)
(sleep 480)
(sound_impulse_start sound\dialog\c40\c40_extract_090_chief none 1)
)
(script startup spawn2
(sleep_until (volume_test_objects 2 (players))15)
(ai_place 2)
(sleep_until (= (ai_living_count 2) 0) 15)
(game_save)
)
(script startup spawn3
(sleep_until (volume_test_objects 3 (players))15)
(ai_place 3)
(ai_place M1)
(object_create_anew jeep)
(sleep 660)
(ai_place 3b)
(sleep_until (= (ai_living_count 3) 0) 15)
(cinematic_start)
(cinematic_set_title Marines)
(cinematic_stop)
(game_save)
(sound_impulse_start sound\dialog\a30\a30_430_cortana none 1)
(sleep 95)
(if (vehicle_test_seat_list jeep "wdriver" (players)) (deactivate_team_nav_point_object "player" jeep)
))
(script startup spawn4
(sleep_until (volume_test_objects 4 (players))15)
(cinematic_start)
(camera_control 1)
(camera_set floodchamber1 100)
(sleep 50)
(camera_set floodchamber2 100)
(sleep 50)
(camera_set floodchamber3 100)
(sleep 50)
(camera_set floodchamber4 100)
(cinematic_set_title floodchambers)
(sleep 50)
(camera_set floodchamber5 100)
(sleep 50)
(camera_set floodchamber6 100)
(sleep 50)
(camera_set floodchamber7 100)
(sleep 99)
(camera_control 0)
(cinematic_stop)
(ai_place 4)
(sleep_until (= (ai_living_count 4) 0) 15)
(game_save)
)
(script startup spawnflood1
(sleep_until (volume_test_objects createflood1 (players))15)
(ai_place flood1)
)
(script startup spawn5
(sleep_until (volume_test_objects 5 (players))15)
(ai_place 5)
(ai_place flood2)
)
(script startup spawn6
(sleep_until (volume_test_objects 6 (players))15)
(ai_place 6)
(sleep_until (= (ai_living_count 6) 0) 15)
(game_save)
(sound_impulse_start sound\dialog\multiplayer1\killtacular none 1)
)
(script startup floodscene
(sleep_until (volume_test_objects floodscene (players))15)
(ai_place floodscene)
(game_save)
(sleep_until (= (ai_living_count floodscene) 0) 15)
(game_save)
)
(script startup spawn7
(sleep_until (volume_test_objects 7 (players))15)
(ai_place 7)
(object_create_anew covy1)
(object_create_anew covy2)
(object_create_anew covy3)
(object_create_anew covy5)
(object_create_anew covy6)
(object_create_anew covy7)
(object_create_anew covy8)
(object_create_anew covy9)
(object_create_anew covy10)
(object_create_anew covy11)
(sleep_until (= (ai_living_count 7) 0) 15)
(game_save)
)
(script startup switch
(sleep_until (volume_test_objects switch (players))15)
(switch_bsp 1)
(game_save)
)
(script startup spawn8
(sleep_until (volume_test_objects 8 (players))15)
(ai_place 8)
(sleep_until (= (ai_living_count 8) 0) 15)
(game_save)
)
(script startup spawn9
(sleep_until (volume_test_objects 9 (players))15)
(ai_place 9)
(ai_place M2)
(sleep_until (= (ai_living_count 9) 0) 15)
(game_save)
)
(script startup spawntunnel
(sleep_until (volume_test_objects 10b (players))15)
(ai_place tunnel1)
(ai_place tunnel2)
(ai_place Mrun)
(game_save)
)
(script startup spawntunnelmid
(sleep_until (volume_test_objects 10c (players))15)
(ai_place tunnelmid)
(game_save)
)
(script startup spawn10
(sleep_until (volume_test_objects 10 (players))15)
(ai_place 10)
(ai_place M3)
(sleep_until (= (ai_living_count 10) 0) 15)
(game_save)
)
(script startup spawn11
(sleep_until (volume_test_objects 11 (players))15)
(ai_place 11)
(ai_place M4)
(sleep_until (= (ai_living_count 11) 0) 15)
(game_save)
)