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Checkpoints

Posted: Thu Jul 12, 2007 7:51 pm
by Andrew_b
how do i make checkpoints so if you die you go to the nearest checkpoint

Posted: Sat Jul 14, 2007 12:27 pm
by Andrew_b
does anyone know? im making an sp map and i just need to know how to make checkpoints, and also how do i make nav points or what ever?

And is there an easy way for a pelican to drive and drop off a warthog?

Posted: Sat Jul 14, 2007 12:34 pm
by bricksarefun
The script for checkpoints is (game_save). For navpoints it's a bit more complicated, depending on what you have the nav points place on, and what kind you want and stuff. Read p0lar bear's SP tutorials, they're a lot of help.

Posted: Sat Jul 14, 2007 12:38 pm
by Andrew_b
thanks.

Posted: Sun Jul 15, 2007 12:51 pm
by wanksta
Navpoint scripts (my tutorial real quick)


script setup for navpoint...
(activate_team_nav_point_flag typeofnavpoint team Flag_its_atached_to 1)
so heres what it would look like complete

(activate_team_nav_point_flag "default_red" "player" halftopeli 1)

heres how too deactivate this navpoint

(deactivate_team_nav_point_flag "player" halftopeli)

hope that helps

Posted: Tue Jul 17, 2007 2:59 pm
by Andrew_b
yeah i dont know...i havent tested my script yet :P

(just my first one didnt work)