Blitzkrieg question...
Posted: Sun Jul 08, 2007 12:16 am
Afternoon.
About a year ago I made a cool little film using Halo CE (I was going by LaP then) and I mastered a bunch of techniques like custom 3rd person animations and scripting and stuff. I'm getting ready to make another film, but unfortunately I've forgotten a lot of the skills and tricks necessary.
One thing that's really bugging me is creating 3rd person animations in 3ds max. Last time I think I used 3ds max 8 (the trial version) and now all I can find is the newest (9). I got the 3ds max v. 6+ Blitzkrieg plug-in, but it doesn't seem to be working. Whenever I load 3ds max and it tries to load Blitzkrieg it stops and tells me that the "specified procedure cannot be found." I'm not sure what that means. I've got all the necessary .dlls (and I think I've got them in the right place). Does blitzkrieg even work for 3ds max 9? If not, what can I do to export animations? I got the .jms exporter from Project Bluestreak, but I don't I want to export .jma?
Also, can anyone tell me how to create and export an animation using Ghost's GBX model importer? Last time I remember importing the model (of the MC) and then linking something to somewhere or renaming something. All the bones (the biped 01 spine and all that) but I think they need to be linked to some sort of parent, and I'm not sure what that is.
Thanks for any help you can give.
About a year ago I made a cool little film using Halo CE (I was going by LaP then) and I mastered a bunch of techniques like custom 3rd person animations and scripting and stuff. I'm getting ready to make another film, but unfortunately I've forgotten a lot of the skills and tricks necessary.
One thing that's really bugging me is creating 3rd person animations in 3ds max. Last time I think I used 3ds max 8 (the trial version) and now all I can find is the newest (9). I got the 3ds max v. 6+ Blitzkrieg plug-in, but it doesn't seem to be working. Whenever I load 3ds max and it tries to load Blitzkrieg it stops and tells me that the "specified procedure cannot be found." I'm not sure what that means. I've got all the necessary .dlls (and I think I've got them in the right place). Does blitzkrieg even work for 3ds max 9? If not, what can I do to export animations? I got the .jms exporter from Project Bluestreak, but I don't I want to export .jma?
Also, can anyone tell me how to create and export an animation using Ghost's GBX model importer? Last time I remember importing the model (of the MC) and then linking something to somewhere or renaming something. All the bones (the biped 01 spine and all that) but I think they need to be linked to some sort of parent, and I'm not sure what that is.
Thanks for any help you can give.