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Open Edge
Posted: Sun Jul 01, 2007 7:19 am
by DeeXener[138]
I get this error.
Code: Select all
Couldn't read map file './toolbeta.map'
building intermediate geometry...
### WARNING found #24 degenerate triangles.
building collision geometry...
### ERROR edge #84 is open (red).
### ERROR edge #1066 is open (red).
### ERROR edge #1078 is open (red).
### ERROR edge #1111 is open (red).
### ERROR edge #1125 is open (red).
### ERROR edge #3876 is open (red).
### ERROR edge #3879 is open (red).
### ERROR edge #4789 is open (red).
### ERROR failed to build collision geometry.
### ERROR failed to import collision bsp.
I've done an STL Check and looked through the level. Everything seems fine and there aren't any open areas. So any help on what could be the problem would be appreciated.
Posted: Sun Jul 01, 2007 10:21 am
by Cryticfarm
Are you sure there was nothing selected when you ran stl check?
Posted: Sun Jul 01, 2007 11:18 am
by DeeXener[138]
Yes and I have tried several things I thought might be the issue yet none have worked as of yet.
Everything checks out fine and it exports fine with Blitzkrieg and Bluestreak. I usually get an error upon export if there is something majorly wrong.
Any ideas?
Posted: Sun Jul 01, 2007 12:53 pm
by DeeXener[138]
Sorry for DP.
I tried using the 'Cap Holes' modifier in 3ds... and well it speaks for itself...
Code: Select all
building intermediate geometry...
### WARNING found #20 degenerate triangles.
building collision geometry...
### ERROR edge #48 is open (red).
### ERROR edge #51 is open (red).
### ERROR edge #155 is open (red).
### ERROR edge #478 is open (red).
### ERROR edge #479 is open (red).
### ERROR edge #501 is open (red).
### ERROR edge #503 is open (red).
### ERROR edge #509 is open (red).
### ERROR edge #551 is open (red).
### ERROR edge #552 is open (red).
### ERROR edge #558 is open (red).
### ERROR edge #560 is open (red).
### ERROR edge #566 is open (red).
### ERROR edge #568 is open (red).
### ERROR edge #597 is open (red).
### ERROR edge #599 is open (red).
### ERROR edge #604 is open (red).
### ERROR edge #608 is open (red).
### ERROR edge #653 is open (red).
### ERROR edge #655 is open (red).
### ERROR edge #671 is open (red).
### ERROR edge #689 is open (red).
### ERROR edge #693 is open (red).
### ERROR edge #928 is open (red).
### ERROR edge #930 is open (red).
Couldn't read map file './toolbeta.map'
### ERROR edge #932 is open (red).
### ERROR edge #934 is open (red).
### ERROR edge #938 is open (red).
### ERROR edge #988 is open (red).
### ERROR edge #1051 is open (red).
### ERROR edge #1056 is open (red).
### ERROR edge #1062 is open (red).
### ERROR edge #1065 is open (red).
### ERROR edge #1069 is open (red).
### ERROR edge #1093 is open (red).
### ERROR edge #1125 is open (red).
### ERROR edge #1126 is open (red).
### ERROR edge #1127 is open (red).
### ERROR edge #1128 is open (red).
### ERROR edge #1244 is open (red).
### ERROR edge #1245 is open (red).
### ERROR edge #1246 is open (red).
### ERROR edge #1279 is open (red).
### ERROR edge #1280 is open (red).
### ERROR edge #1281 is open (red).
### ERROR edge #1282 is open (red).
### ERROR edge #1285 is open (red).
### ERROR edge #1319 is open (red).
### ERROR edge #1322 is open (red).
### ERROR edge #1367 is open (red).
### ERROR edge #1379 is open (red).
### ERROR edge #1381 is open (red).
### ERROR edge #1396 is open (red).
### ERROR edge #1397 is open (red).
### ERROR edge #1406 is open (red).
### ERROR edge #1408 is open (red).
### ERROR edge #1438 is open (red).
### ERROR edge #1453 is open (red).
### ERROR edge #1481 is open (red).
### ERROR edge #1491 is open (red).
### ERROR edge #1570 is open (red).
### ERROR edge #1571 is open (red).
### ERROR edge #1572 is open (red).
### ERROR edge #1582 is open (red).
### ERROR edge #1584 is open (red).
### ERROR edge #1712 is open (red).
### ERROR edge #1713 is open (red).
### ERROR edge #1714 is open (red).
### ERROR edge #1715 is open (red).
### ERROR edge #1717 is open (red).
### ERROR edge #1718 is open (red).
### ERROR edge #1719 is open (red).
### ERROR edge #1720 is open (red).
### ERROR edge #1756 is open (red).
### ERROR edge #1757 is open (red).
### ERROR edge #1758 is open (red).
### ERROR edge #1796 is open (red).
### ERROR edge #1811 is open (red).
### ERROR edge #1969 is open (red).
### ERROR edge #1971 is open (red).
### ERROR edge #1991 is open (red).
### ERROR edge #1992 is open (red).
### ERROR edge #1993 is open (red).
### ERROR edge #1995 is open (red).
### ERROR edge #1996 is open (red).
### ERROR edge #1998 is open (red).
### ERROR edge #1999 is open (red).
### ERROR edge #2027 is open (red).
### ERROR edge #2095 is open (red).
### ERROR edge #2096 is open (red).
### ERROR edge #2107 is open (red).
### ERROR edge #2122 is open (red).
### ERROR edge #2123 is open (red).
### ERROR edge #2124 is open (red).
### ERROR edge #2267 is open (red).
### ERROR edge #2269 is open (red).
### ERROR edge #2270 is open (red).
### ERROR edge #2271 is open (red).
### ERROR edge #2272 is open (red).
### ERROR edge #2331 is open (red).
### ERROR edge #2335 is open (red).
### ERROR edge #2382 is open (red).
### ERROR edge #2383 is open (red).
### ERROR edge #2384 is open (red).
### ERROR failed to build collision geometry.
### ERROR failed to import collision bsp.
One question: Is there a way for me to specify which edge I want selected? I.E. Type in edge 3138 and then it would select it and I could see where it is at.
Posted: Sun Jul 01, 2007 2:14 pm
by llama_juice
To my knowledge... no you can not search by edge number like that...... however... something more useful is the .wrl file that is generated when you run tool. (The file will be in the same directory as tool. It will be named <name of map>.wrl )
Import that .wrl into your 3ds scene (uncheck the 3 boxes) and it'll show you where the open edges are.
Posted: Sun Jul 01, 2007 5:55 pm
by darkmummy9
open edges are over lapping geomtetry so something is overlapping either you find and fix it or you start over and failed to import i have no clue think its because to many open edges i had same prob on my maps and still do
Posted: Sun Jul 01, 2007 10:47 pm
by crackcocaine
No if it was overlapping it would say overlapping, just import the .wrl thats in your CE folder and it will show you where.
Posted: Mon Jul 02, 2007 9:06 am
by llama_juice
If you have a face that all three points of the triangle are along the same line it will give you an open edge error.
Or if... of course... you have an open edge.....
Posted: Mon Jul 02, 2007 6:55 pm
by DeeXener[138]
Ok well I imported the WRL file which I did before but the only difference was I didn't uncheck everything. So now it makes sense... kinda. Pretty much every place where I deleted faces and reattached them to something have errors. Well thanks for the help.