script for spawning ai in a certain way... plz help
Posted: Wed Jun 13, 2007 10:31 am
i want too make it were after all the bipeds in one encounter are dead it will spawn the next encounter i got this much done
(script startup spawnteleelites
(ai_place
teleporterelites 2)
but i dont know what too put too make it wait till everything in the first teleporterelites is dead to spawn teleporterelites 2.. some help would be apreciated.
(script startup spawnteleelites
(ai_place
teleporterelites 2)
but i dont know what too put too make it wait till everything in the first teleporterelites is dead to spawn teleporterelites 2.. some help would be apreciated.
