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teleporters in SP?
Posted: Wed Jun 13, 2007 9:41 am
by wanksta
read topic subject and description...

Posted: Thu Jun 14, 2007 12:06 pm
by wanksta
ok now im trying too make one in SP how do i do that. it wont work when i just make a netgame flag.

Posted: Sat Jun 16, 2007 5:00 pm
by Andrew_b
Posted: Sat Jun 16, 2007 5:10 pm
by wanksta
will this work in SP cause i thinks thats a MP tutorial
Posted: Sat Jun 16, 2007 5:27 pm
by Andrew_b
a teleporter is a teleporter...it will work aslong as its in the same bsp before the bsp switch trigger
Posted: Sat Jun 16, 2007 5:40 pm
by wanksta
net game equpitment dosent work in sp so i dont think a net game teleporter will work. ill try it though if it dosent work ill post back. but right now im gettin ready too send out the map too the beta testers so i can balance the ai a bit better.
Posted: Tue Jun 19, 2007 8:35 am
by wanksta
bumpimg
i really need help. i need at least a vehicle teleporter if not a normal teleporter. somene help me.
Posted: Tue Jun 19, 2007 2:44 pm
by Malolo420
Make a trigger volume and call it telefrom or something.
Then make a flag and call it teleto.
Make a scripts folder in your maps folder thats in data, NOT tags.
Open notepad and put(assuming you named it telefrom and teleto).
Code: Select all
(script startup teleport
(sleep_until (volume_test_objects telefrom (players))15)
(object_teleport (list_get (players) 0) teleto)
)
Save it as a .hsc in your scripts folder, open your map in sapien and go file compile scripts.