Cutscene script?
Posted: Mon May 21, 2007 12:02 pm
heres my script its set too do a camera cutscene when you walk into the trigger and then spawn scenery that makes and explosionthen spawn a group of marines who come out of the explosion 3 seconds later. but it dosent owrk. except the scenery spawns. this is in a MP map also... so wtf?
(script startup boom
(sleep_until
(volume_test_objects trig_boom
(players))15)
(begin
(cinematic_start)
(camera_conrol 1)
(camera_set excam1 100))
(begin
(camera_set excam1 100)
(sleep 5)
(camera_set excam2 100)
(sleep 5)
(camera_set excam3 100)
(sleep 5)
(camera_set excam4 100)
(sleep 5)
(camera_set excam5 100)
(sleep 5)
(camera_set excam6 100)
(sleep 5))
(object_create boom)
(object_create b1)
(object_create b2)
(object_create b3)
(object_create b4)
(object_create b5)
(object_create b6)
(object_create b7)
(object_create b8)
(object_create b9)
(object_create b10)
(object_create b11)
(object_create b12)
(object_create b13)
(object_create b14)
(object_create b15)
(object_create b16)
(object_create b17)
(object_create b18)
(object_create b19)
(object_create b20)
(object_create b21)
(object_create b22)
(object_create b23)
(object_create b16)
(object_create b17)
(object_create b18)
(object_create b19)
(object_create b20)
(camera_control 0)
(sleep 3)
(ai_place marinetele_am))

(script startup boom
(sleep_until
(volume_test_objects trig_boom
(players))15)
(begin
(cinematic_start)
(camera_conrol 1)
(camera_set excam1 100))
(begin
(camera_set excam1 100)
(sleep 5)
(camera_set excam2 100)
(sleep 5)
(camera_set excam3 100)
(sleep 5)
(camera_set excam4 100)
(sleep 5)
(camera_set excam5 100)
(sleep 5)
(camera_set excam6 100)
(sleep 5))
(object_create boom)
(object_create b1)
(object_create b2)
(object_create b3)
(object_create b4)
(object_create b5)
(object_create b6)
(object_create b7)
(object_create b8)
(object_create b9)
(object_create b10)
(object_create b11)
(object_create b12)
(object_create b13)
(object_create b14)
(object_create b15)
(object_create b16)
(object_create b17)
(object_create b18)
(object_create b19)
(object_create b20)
(object_create b21)
(object_create b22)
(object_create b23)
(object_create b16)
(object_create b17)
(object_create b18)
(object_create b19)
(object_create b20)
(camera_control 0)
(sleep 3)
(ai_place marinetele_am))