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Tool Structure Error
Posted: Tue May 08, 2007 2:25 pm
by SFlpm
Hello, I am working on a map called Peak. I got fairly far except for the part where I structure the map in tool. I get an error like the one below, and if it helps I am using chimp and G-max:
if anyone could tell me how to fix this error I would appreciate it

. I have spent a while googling the problem and can't come up with a solution.
SFlpm
Posted: Tue May 08, 2007 3:15 pm
by TomClancey
Did you remove
the --Start JMS--- part from the Jms file?
Posted: Tue May 08, 2007 3:59 pm
by Cryticfarm
TomClancey wrote:Did you remove
the --Start JMS--- part from the Jms file?
Posted: Tue May 08, 2007 4:02 pm
by SFlpm
should i delete the text that reads "Chimp: Start..." at the top of the jms file aswel..? otherwise thnx for the help
Posted: Tue May 08, 2007 4:33 pm
by TomClancey
cryticfarm wrote:TomClancey wrote:Did you remove
the --Start JMS--- part from the Jms file?
Why did you quote for no apparent reason? I think I got the point across.
@ SFLpm:
Chimp 1.6 readme wrote:
----------------------------------------
GMax Usage Instructions
----------------------------------------
1] Load/Create your map
2] From the GMax main menu select 'MAXScript' then select 'Run Script' and open 'chimp.ms'
3] Select the 'Listener Window' Option
4] Press the 'Export Halo Map' button
5] When the process is complete you need to run the supplied 'GrabListener.exe' Program. Ensure that you only have one copy of GMax running when you do so.
6] Save the Listener data to your Halo\Data\Levels\Test\YourMapName\Models folder as YourMapName.jms
7] Open YourMapName.jms in your favorite text editor and remove everything before and including the line '***** Begin Jms *****'. Then goto to bottom of the file and delete everything after and including the line '***** End Jms *****'. Save YourMapName.jms
8] You should now be able to compile your map into a scenario using tool
Do exactly what the read-me says. Hence the term, "Read-me"
Posted: Tue May 08, 2007 4:51 pm
by SFlpm
Do exactly what the read-me says. Hence the term, "Read-me"
lol thank you for that, but also, I did that alright, but now i have a new error, [sarcasm]YEAA!![/sarcasm] Anyway I've created the shaders for my map (its called "peak_ground.shader_enviroment" and btw do I need to make a shader for the cliffs of my map?) and when I begin to structure it... it gives me this:

Posted: Tue May 08, 2007 7:07 pm
by OozyGorilla
SFlpm wrote:Do exactly what the read-me says. Hence the term, "Read-me"
lol thank you for that, but also, I did that alright, but now i have a new error, [sarcasm]YEAA!![/sarcasm] Anyway I've created the shaders for my map (its called "peak_ground.shader_enviroment" and btw do I need to make a shader for the cliffs of my map?) and when I begin to structure it... it gives me this:

You need a shader for every different image you are using in the map (so yes, you do need to make a shader for your cliffs). That should solve that problem.
Posted: Wed May 09, 2007 12:01 pm
by SFlpm
k i got it to structure.. and I edited the structure file("peak.scenario" in my case) in guerilla and now when i try 2 open it in sapien, sapien will open up and then close really fast, so i cant edit it any further, any of u guys by chance kno what that problem's solution is..?
Posted: Wed May 09, 2007 1:13 pm
by OozyGorilla
In your Halo CE home folder there is a text document called "debug.txt" Open it up and scroll to the bottom and copy/paste the last entry here.
Posted: Wed May 09, 2007 1:18 pm
by SFlpm
k here it is:
05.09.07 15:56:35 sapien pc 01.00.00.060
----------------------------------------------
05.09.07 15:56:35 reference function: _write_to_error_file
05.09.07 15:56:35 reference address: 401b13
05.09.07 15:56:35 Couldn't read map file './sapienbeta.map'
Posted: Wed May 09, 2007 2:57 pm
by SFlpm
bump.
Posted: Wed May 09, 2007 5:12 pm
by TomClancey
Wait 5 days before bumping a topic.
Posted: Thu May 10, 2007 3:24 am
by SFlpm
my bad.