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Wtf, It says my map looks like garbage?

Posted: Sun May 06, 2007 4:06 pm
by Lolagesheep
I used the ghosts jms exporter, and when I got to the next step in tool it ended up saying:
Image

Aka. Wtf?

Posted: Sun May 06, 2007 4:12 pm
by TomClancey
Open your max file and look for vertex 1509. See if there's a mess around it, and weld the vertices close to it.

Posted: Sun May 06, 2007 4:14 pm
by Lolagesheep
OK but two thigs,
1. How I do find that verticie
2. Doesn't it mean it found 1509 verties
that looked like garbage, not verticie no. 1059

Going to bed now. Night.

Posted: Sun May 06, 2007 5:07 pm
by inferno
you may want too select the whole bsp and weld everything. that would fix it. and you may want too start over if tool said you map looked like garbage Lawl.

whoever programed tool had a sense of humor they always put weird stuff in the errors like for example.. when you get a certain error with animations it says "have tom push you around in a wheelchair for a while"

Posted: Sun May 06, 2007 5:35 pm
by Malolo420
Theres quite a bit of funny things bungie put in HEK, one of the things in a weapon tag if you hover your mouse over it, it says poo poo ca ca.

Posted: Sun May 06, 2007 9:15 pm
by [SK]Nick[A]
lmfao
no way really haah thats funny any way what he said if tool said your map looked like garbage then =/ it prolly did

Posted: Mon May 07, 2007 1:45 am
by Lolagesheep
Refined the map a little bit and tried it again and ended up with this:
Image
About 2 screens full of them

Posted: Mon May 07, 2007 4:24 am
by Malolo420
Import the (mapname).wrl thats in your CE folder and it will show you where they all are.

Posted: Mon May 07, 2007 4:31 am
by Lolagesheep
Um.. im using Gmax so I cant import it.

Posted: Mon May 07, 2007 4:35 am
by Malolo420
You can with chimp or bluestreak, maybe both I dunno.

Posted: Mon May 07, 2007 4:44 am
by Lolagesheep
ah I got chimp but i dont know how to use it. ill try importing it now

EDIT: Well I imported it and the wireframe now has some different coloured lines. What do they mean?

EDIT2: Well i tried deleting them, that crapped up my level...

EDIT3: Im just redesigning my level now

Posted: Mon May 07, 2007 11:50 am
by TomClancey
You don't delete the colored edges, those just point to where the errors are.

Posted: Mon May 07, 2007 12:20 pm
by Lolagesheep
i made a new level and it worked, after running radiosity in tool, i opened up the scenerio in sapien, but the level was completey black

Posted: Mon May 07, 2007 12:38 pm
by TomClancey
Did you do:

Code: Select all

radiosity_save

Posted: Mon May 07, 2007 12:47 pm
by Lolagesheep
er? all i did was run radiosity in tool not sapien

Posted: Mon May 07, 2007 3:01 pm
by TomClancey
I know, but did you do radiosity_save in Sapien? (I've never done radiosity, so I'm just giving a suggestion).

What about doing radiosity in Sapien, not tool.

Posted: Thu May 10, 2007 10:43 am
by Lolagesheep
Well how do you do radiosity in sapien? lol.

Posted: Thu May 10, 2007 1:16 pm
by TomClancey
Press the Tilda key "~" Then enter the following:

Code: Select all

radiosity_quality 1
[enter]
[Tilda]

Code: Select all

radiosity_start
[enter]
Wait for numbers to be all zero's.
[Tilda]

Code: Select all

radiosity_save
That should about do it.