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Help with 3d studio max

Posted: Wed Apr 11, 2007 10:40 am
by ralphhx
I imported the vrml that was extracted from an n64 rom into 3d studio max 9. When i try to export the map in .jms format with bluestreak it gives me an error message reading "there are no actors to export". Can someone tell me what I have to do to export the .max file to .jms?

Posted: Wed Apr 11, 2007 11:10 pm
by Malolo420
You need to create a box called frame and link it to the map.
And are you allowed to extract stuff from roms?

Posted: Thu Apr 12, 2007 3:07 pm
by ralphhx
Its just for me and my friend im not gonna distribute it. i Made the box and grouped it with the map now it says there are too many actors. what is an actor

Posted: Thu Apr 12, 2007 4:12 pm
by inferno
you can only link one thing too the fram if you link more than one thing too the frame you get that error.

and try not too talk about doing illegal stuff like ripping roms on the forum. you will get in trouble. remeber listen too the guy whos on strike three for talking about something illegal involving keygens and 3ds max 8. :P

Posted: Thu Apr 12, 2007 4:16 pm
by ralphhx
dude are you kidding me theres a whole tutorial on how to rip n64 geometry and textures and import them into 3ds

Posted: Thu Apr 12, 2007 4:18 pm
by warlord
ralphhx wrote:dude are you kidding me theres a whole tutorial on how to rip n64 geometry and textures and import them into 3ds
well there wouldnt be half a tutorial as thats just dumb.

Posted: Thu Apr 12, 2007 4:20 pm
by ralphhx

Posted: Thu Apr 12, 2007 4:28 pm
by inferno
if you read through all the comments they specifically say this is sort of against the rules.

the fact that its such a good tutorial is the only reason its still up. ive actually known about this tutorial since i became a memeber.. about a year ago.