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				Grunt with plasma sword
				Posted: Tue Apr 10, 2007 7:13 pm
				by Noobzor
				how do I do it? when I try he just has a plasma pistol
 
 
			 
			
					
				
				Posted: Wed Apr 11, 2007 2:42 am
				by Malolo420
				I don't think they can unless your playing as one cause they don't have a melee animation.
			 
			
					
				
				Posted: Wed Apr 11, 2007 10:40 am
				by Noobzor
				well then I'm gonna make an animation.  How do i go around doing that?
			 
			
					
				
				Posted: Wed Apr 11, 2007 4:52 pm
				by Noobzor
				ok i found a grunt with an energy sword but he doesn't have an animaiton-how do I do that?
help 

 
			 
			
					
				
				Posted: Thu Apr 12, 2007 12:30 pm
				by Noobzor
				now when i load the map, and the grunt starts to spawn, sapien closes
it only happens when the grunt sees a player
AAAAAAA
heres the code
04.12.07 15:37:01  a hobo pc 01.01.00.0609 ----------------------------------------------
04.12.07 15:37:01  reference function: _write_to_error_file
04.12.07 15:37:01  reference address: 401b13
04.12.07 15:37:01  Couldn't read map file './a_hobobeta.map'
04.12.07 15:37:02  CreateDevice succeeded with refresh rate = 0
04.12.07 15:37:02  Increasing sound decompression buffer size to 1048576 bytes
04.12.07 15:37:34  WARNING: 1 clusters in structure_bsp levels\test\blah\blah have no background sound or sound environment.
04.12.07 15:37:35  local player 0, weapon (0x0), deleted unexpectedly
04.12.07 15:37:36  EAX: 0xFFFFFFFE
04.12.07 15:37:36  EBX: 0xFFFFFF01
04.12.07 15:37:36  ECX: 0x0013F178
04.12.07 15:37:36  EDX: 0x000002CC
04.12.07 15:37:36  EDI: 0x0013F178
04.12.07 15:37:36  ESI: 0x00000000
04.12.07 15:37:36  EBP: 0x0013F050
04.12.07 15:37:36  ESP: 0x0013F040
04.12.07 15:37:36  EIP: 0x7C90EB94, C3 8D A4 24 ?????
04.12.07 15:37:36  EXCEPTION halt in \halopc\haloce\source\memory\data.c,#495: tag instance index #65535 (0xffffffff) is unused or changed
			 
			
					
				
				Posted: Thu Apr 12, 2007 4:41 pm
				by inferno
				its crashing because grunts arent supposed too have energy swords. heres a better way of getting the grunt energy sword.
make a grunt melle animation for the plasma pistol.
make a plasma pistol with no trigers and make the model a energy sword and also check the flag that says "ai uses melee" its somewhere in the weapon tag..
then go into the actor tags and set up the grunt too spawn with the plasma pistol energy swrod thing and make him only melee and make his combat distance preferal like 1 or somthing.
that should do the trick. if you want thim too actually use a energy sword that an elite carrys youll have too make a shit ton of animations for the grunt which is hard. and also you will have too create a berserk AI for the grunt.
			 
			
					
				
				Posted: Thu Apr 12, 2007 5:10 pm
				by Noobzor
				how do I get the animation to work with all the others?  when I tried it the grunt just stood there
Also, now the grunt just sits there and points the sword at the mp cyborg-doesn't meelee him.AAAAAAAAAAAAAAAAAAAAplease help 

 
			 
			
					
				
				Posted: Thu Apr 12, 2007 5:13 pm
				by inferno
				i would look up a tutorial you have the animation importer and stuff right?
heres the site they have a tut i think.
http://ghost.halomaps.org/bluestreak/ 
			 
			
					
				
				Posted: Thu Apr 12, 2007 5:40 pm
				by Noobzor
				the grunt is STILL just pointing the sword at the guy....
			 
			
					
				
				Posted: Thu Apr 12, 2007 5:59 pm
				by 1nevitablEnd
				do grunts even have melee's?
			 
			
					
				
				Posted: Thu Apr 12, 2007 6:01 pm
				by Noobzor
				no, but i'm making it "shoot" a very short distance, and the "shooting" animation is a swing of the sword, but he just doesn't want to attack.
How do i get the animation for shooting to work?  where is it?
			 
			
					
				
				Posted: Thu Apr 12, 2007 6:09 pm
				by 1nevitablEnd
				Noobzor wrote:no, but i'm making it "shoot" a very short distance, and the "shooting" animation is a swing of the sword, but he just doesn't want to attack.
How do i get the animation for shooting to work?  where is it?
cool idea. cant you just get something that can melee and model it like a grunt or do you want halo's grunt
Edit: cant you just change its AI to the spec ops elite? the one with the sword?
 
			 
			
					
				
				Posted: Thu Apr 12, 2007 6:11 pm
				by inferno
				most likely you are just doing the animation import and stuff wrong. i suggest slowly going through a tutorial and check every step. thats how i learned PMI.
also how advanced are you in HEK and 3ds?
			 
			
					
				
				Posted: Thu Apr 12, 2007 6:18 pm
				by Noobzor
				YAY!!! the animation works.
BUT...
it says "actor characters\grunt\grunt powersword meelee animation has no damage keyframe".  Where be that?
			 
			
					
				
				Posted: Fri Apr 13, 2007 7:45 am
				by Noobzor
				also, how do I make shields visible on a grunt?(this is one psycho grunt)
			 
			
					
				
				Posted: Fri Apr 13, 2007 7:47 am
				by D
				Where the grunt holds the weapon, you have to make a marker called "melee" without perenthesis and thats how the player gets damaged, like the elite
Or just import the elite model and it  shows how bungie did it, its the same way but it would be more easy to understand.
			 
			
					
				
				Posted: Fri Apr 13, 2007 9:26 am
				by Noobzor
				how do i add that? wouldnt that be changing the skeleton?
			 
			
					
				
				Posted: Tue Apr 17, 2007 5:32 pm
				by Noobzor
				ok i got the attack to work, now can someone help me find a tutorial or tool to export the animations files?  All the times I've done it it's messed up.  (any tool besides the Ghost's one)
			 
			
					
				
				Posted: Wed Apr 18, 2007 4:10 pm
				by inferno
				your suppose too use blitzkreig animation exporter (.jma). dont ask me how too use it i have no idea  

  but i know your supposed too use it.
ok heres something that might help you its a animating tutorial for the masterchiefs hands. 
http://halopc.net/forum/viewtopic.php?t=655