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Banshees wont spawn in the game after spawning in sapien

Posted: Sun Apr 08, 2007 5:56 pm
by 0m3g4Muff1n987
I put some banshees in sapien and checked off "default" for all 4 game types, then I compiled it and played it and the banshees don't spawn. WTF is wrong-they are supposed to spawn, they are the defaults. BTW I have tried checking the 4 "default" boxes as well as the 4 "allowed" boxes, and no dice. In my gametype it's supposed to spawn up to 4 shees, so what's going on?

Posted: Sun Apr 08, 2007 7:30 pm
by AKlass
check vhicle settigs in game our your gloals tag also u can only have 6 types of vehicles

Posted: Mon Apr 09, 2007 6:17 am
by 0m3g4Muff1n987
There's only one kind in my map-the shee. Well, do you mean you can only have 6 types built in to the entire map, or you can only have 6 different types out at a time? like, you can't have 7 different vehicles running around? Cause there's already those default multiplayer vehicles (warthog_mp, rwarthog, ghost, etc.) So do I have to remove those to make room for my slightly modified custom shees?

Posted: Mon Apr 09, 2007 1:40 pm
by Malolo420
Yes you have to remove the old vehicles in the globals.globals for your new shee to spawn. Or you can use a script that allows you to have as many vehicles as you want.

Posted: Mon Apr 09, 2007 1:45 pm
by 0m3g4Muff1n987
Yeah... I'll use the script. I tried deleting the other vehicles, and when I compiled the map it gave me an exception :cry: