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proper texturin of in-game bsp's
Posted: Thu Apr 05, 2007 5:16 pm
by Noobzor
how do i retexture in-game bsp's to look the same as in the game?
example the innerpoa map-looks exactly like in the game.
Posted: Thu Apr 05, 2007 5:55 pm
by SPARTAN04
use this,
http://hce.halomaps.org/index.cfm?pg=3&fid=1609, and follow the instructions that comes with it. MAKE SURE you read ALL of the instructions or else its not going to turn out right.
Posted: Thu Apr 05, 2007 6:36 pm
by Noobzor
how do I get the OBJ extractor in the picture? The Wavefront one has very few options
Posted: Thu Apr 05, 2007 7:08 pm
by SPARTAN04
Posted: Thu Apr 05, 2007 8:15 pm
by Noobzor
i use gmax, so is there a way to import the object file correctly?
when i try to "fix materials" on the Wavefront-imported file, it says "~type error: Call needs function or class, got: undefined"
please help on either one.
Posted: Fri Apr 06, 2007 7:45 am
by SPARTAN04
were you trying to import the .obj file from your data\levels\<level name> directory? Once you press the import button it should checks on the upper right hand corner, uncheck rotate and unify. Then when you import the model it will be perfect and have texture coordinates, not textures applied to it you have to do that manually.
Posted: Fri Apr 06, 2007 8:02 am
by Noobzor
umm the only option i get is rescale and preserve quads
i have GMAX, not 3DSMAX, does that change anything?
Posted: Thu Apr 12, 2007 5:17 pm
by inferno
does this version of bsp converter import the +sky? cause if it dosent... then their basically nothing excitin here.