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map extractor
Posted: Mon Mar 26, 2007 4:32 pm
by Noobzor
is there a way to get the Bungie maps in 3ds format? If so, please help a mapping noob.
Posted: Mon Mar 26, 2007 5:05 pm
by SPARTAN04
there is one way i know that you can get them into a .obj file. There really hard to get back into the game because there fliped all these different ways and its just really hard but anyway you have to get
Sparkedit and then you open the Halo PC(Not Custom Edition) map file in spark edit. Wait for it to load and then press on file, and then "Export mesh to obj...." Then, import the .obj file into 3ds max or Gmax and you have to flip all the surfaces to be the right side up. you also might want to rotate all of the models up a little so it straight.
i hope i helped!

Posted: Mon Mar 26, 2007 5:59 pm
by Noobzor
how do I get sparkedit to work?
my maps aren't in the default directoy, so I changed where it is.
Still, it keeps saying "failed to decompress-the file was corrupt" when i try to open a compressed file, but when it's not compressed it says "seek failed on an unnamed file"
aaaaagh!
figured it out
Posted: Mon Mar 26, 2007 8:20 pm
by OpsY
i don't know about that, but i'd like to add the original BSPs tend to have BSP errors
Posted: Tue Mar 27, 2007 10:12 pm
by Malolo420
Or use this
http://hce.halomaps.org/index.cfm?pg=3&fid=2029, Imports it properly with UVW coordinates too.
Posted: Wed Mar 28, 2007 12:38 pm
by SPARTAN04
wow, nice find. i didnt know about that.
Posted: Wed Mar 28, 2007 4:48 pm
by Noobzor
how do I get the Bungie maps in?
Ex. bloodguch.
Do i use the bsp converter?
Posted: Wed Mar 28, 2007 5:51 pm
by Malolo420
Yes, or you can use spark edit but its harder in 3ds max.
Posted: Thu Mar 29, 2007 3:43 pm
by Noobzor
HOW do i use the bsp converter to get the maps?
Posted: Thu Mar 29, 2007 4:04 pm
by SPARTAN04
why didnt you just read the read me?
BSP Conversion:
To convert a BSP -
1. Goto File-Open BSP
2. Select and open the BSP to convert
3. Select the options you want enabled
4. Click "Convert Model"
The resulting files will be located in the relative folder the BSP tag is found in. For example:
A BSP tag in:
C:\Pro........tom Edition\tags\levels\test\bloodgulch
will have its resulting files in:
C:\Pro........tom Edition\data\levels\test\bloodgulch
To import the BSP into 3ds Max -
1. Open 3ds Max
2. Goto File-Import
3. Change the file type to ".obj"
4. Select the newly created BSP mesh
5. When the import dialog box appears use the options as follows
Rotate Model - Unchecked
Texture Coordinates - Checked
Normals - Checked
Unify - Unchecked
Obj Smooth Groups - Unchecked
Smooth Group - 1
Vertex Scale - 1.0
Use Materials - Checked
Material Library - Use the filename under "Material Library"
on the BSP Converter
6. Click "OK"
To get the bsp you want just go into your halo custom edition directory and go to tags\levels\(map name) and then press on the scenario_bsp file or whatever.
Posted: Thu Mar 29, 2007 4:13 pm
by Noobzor
ummm i don't have any BSP tags in my bloodgulch folder.......

Posted: Thu Mar 29, 2007 4:58 pm
by Super_Sunny
Don't use SparkEdit, at ALL for any of this. Stick to the BSP Tag Converter. It'll convert a native structure BSP to .obj format with the UV's retained and no errors. Portalling, and other data can be retained as well.
The extracted BSP will be in the data\levels\test\BloodGulch folder.
Posted: Thu Mar 29, 2007 4:59 pm
by Noobzor
how do i get the bsp tags out of the maps????
Posted: Thu Mar 29, 2007 5:01 pm
by Super_Sunny
Use Halo Editing Kit Plus. HEK+, look for it at HaloMaps.org.
It can extract any Halo Map into it's full tag editable format.
Posted: Fri Mar 30, 2007 3:08 pm
by Noobzor
ok thanks-but some of the files make it lag.
it says "use options to increase scripting memory"
can anyone help me on that?
also, how do I get it to display the textures already on the map?