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Sapien poblem

Posted: Fri Mar 23, 2007 1:38 am
by martynball
ive got a problem with sapien, it loads up then opens for a few seconds but then closes. it says this in debug.txt



03.23.07 09:29:14 sapien pc 01.00.00.0609 ----------------------------------------------
03.23.07 09:29:14 reference function: _write_to_error_file
03.23.07 09:29:14 reference address: 401b13
03.23.07 09:29:14 Couldn't read map file './sapienbeta.map'
03.23.07 09:29:16 CreateDevice succeeded with refresh rate = 0
03.23.07 09:29:17 Sound card doesn't meet minimum hardware requirements. Disabling hardware option.
03.23.07 09:29:17 Increasing sound decompression buffer size to 1048576 bytes
03.23.07 09:30:05 local player 0, weapon (0x0), deleted unexpectedly
03.23.07 09:30:06 EAX: 0xFFFFFFFE
03.23.07 09:30:06 EBX: 0x0002AD01
03.23.07 09:30:06 ECX: 0x0012F300
03.23.07 09:30:06 EDX: 0x000002CC
03.23.07 09:30:06 EDI: 0x0012F300
03.23.07 09:30:06 ESI: 0x00000000
03.23.07 09:30:06 EBP: 0x0012F1D8
03.23.07 09:30:06 ESP: 0x0012F1C8
03.23.07 09:30:06 EIP: 0x7C90EB94, C3 8D A4 24 ?????
03.23.07 09:30:06 EXCEPTION halt in \halopc\haloce\source\cseries\profile.c,#442: parent_timesection->self_msec >= child_timesection->elapsed_msec

Posted: Fri Mar 23, 2007 8:20 am
by Corvette19
why not read what it says???
03.23.07 09:29:17 Sound card doesn't meet minimum hardware requirements. Disabling hardware option.

Posted: Fri Mar 23, 2007 1:32 pm
by Malolo420
That appears all the time corvette, doesn't seem effect anything.
Sorry I don't know how to fix your problem.

Posted: Tue Apr 10, 2007 8:08 am
by The_Chaos_Chief
Even if your sound card doesn't meet the requirements, it doesn't matter really, becasue if you hear sound when you play Halo, then Sapien should work too.

Does Halo run normal, without being forced into safe mode?

If not, go to Start, Run, type: dxdiag
Press Enter. In the display tab, Enable hardware acceleration.

If so, then Sapien will run too. You have a material issue. One of your materials is either named wrong or something, or referencing a shader that has innapropriate format settings.

An example of this: A shader referencing a bitmap stating it's to be compressed with explicit alpha, 32-bit color, etc. However, the bitmap file hasn't been compiled with these new settings, and has a different format. Re-compile your bitmap files, then sapien should open without a problem.

A quick way to compile all your bitmaps - Here's the syntax:

tool bitmaps levels\test\mapname\bitmaps\

Posted: Tue Apr 10, 2007 8:13 am
by mister2
OMG THANK YOU.
lol i needed that syntax, you rockstar