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Lightmaps Material Error

Posted: Sun Mar 18, 2007 1:13 pm
by SPARTAN04
im trying to make a map and when i look at it in sapien or ingame it has only one texture applied to every surface when there is actually supposed to be 10 other textures.

i have one material group with 11 materials in it applied to 4 objects in the level including the skybox, "level".

PLEASE PLEASE HELP

Image

Posted: Wed Mar 21, 2007 1:59 pm
by SPARTAN04
can someone please help! the error is in the .scenario_structure_bsp file. It says there is only 1 material applied to all the faces when really i have about 8 or9... i have only one material group and it applies to the level.

Posted: Wed Mar 21, 2007 2:28 pm
by killzone2k3
its most likely a naming problem. make sure u have named everything accordingly. if thats not the problem your names may be to long for tool because ive had that issue. also u may want to try compressing all the bitmaps explicitly in guerilla. thats my 2 sense

Posted: Wed Apr 04, 2007 1:18 pm
by SPARTAN04
can anyone help me with this? its not because of a naming problem. im trying to make a whole other map and it still has this error. Ive gotton it working with a crap version of a different level but i want to make a different one and i get the error.

Posted: Wed Apr 04, 2007 4:06 pm
by kwazy
try adding more materials like in this Image

add the materials that you need and do it before you do the radiosity...i dunno if this will work, im just guessing

Posted: Thu Apr 05, 2007 5:58 pm
by SPARTAN04
that didnt work. can anyone help? can someone try to get it to work if i send you the .max file?

Posted: Tue Apr 10, 2007 10:21 am
by The_Chaos_Chief
Send me the Max file, and I'll try to fix your problem.

An easy way to export everything from 3ds Max is: File, Archive...

"Archive..." will create a zip file that contains all of the model's assets, like it's images for the materials.

You'll also need to give me the shaders and your bitmap tags, so I can try to solve your issue.