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Grate Walkway
Posted: Mon Mar 12, 2007 6:22 pm
by PreventThis
what would you guys think would be the best way to make a grate walkway like the one in the pic below. I was thinkin about making a transparent shader but i dont know how to make one. I can make glass but i couldnt get it to make that type of grate. If you guys think that it would be best to make a transparent shader please help me make one. thanks.

Posted: Tue Mar 13, 2007 3:14 am
by TomClancey
You mean like cat-walk grating? Probably a transparent shader, but you may have to go through the sound tags to get the right one.
Posted: Tue Mar 13, 2007 1:02 pm
by inferno
i think you just need too compile a bitmap in tool with explicit alpha. but you need too make a image with a alpha channel too do that. or you could just rip a grate bitmap and shader from someone elses map

Posted: Tue Mar 13, 2007 3:42 pm
by PreventThis
TomClancey wrote:You mean like cat-walk grating?
Yea thats exactly what im looking for. I tried to do a glass transparent shader but it would never come out the way i wanted, i guess its because i dont fully understand how these alpha things work.
Posted: Tue Mar 13, 2007 5:23 pm
by TomClancey
Glass would make it all clear. Look at the ladder texture. It has some parts clear and some not. Just make a texture similiar to the ladder but have it be a grate pattern. Then theres something with alpha's (I think white is clear or something) and that makes it transparent. I'm sure someone know's how to make transparent textures.
Posted: Wed Mar 14, 2007 1:23 pm
by PreventThis
well i opened the ladder texture, and it doesnt really help me much at all. as far as i can tell its just a ladder on a black background. everything is already merged down so i really cant tell what they did. can someone inform me on making a transparent texture.
Posted: Wed Mar 14, 2007 2:12 pm
by kirby_422
PreventThis wrote:well i opened the ladder texture, and it doesnt really help me much at all. as far as i can tell its just a ladder on a black background. everything is already merged down so i really cant tell what they did. can someone inform me on making a transparent texture.
Alpha channels, and a few settings in the shader
the white in the alpha is visable, the black is invisible (alpha is differnt then the normal bitmap)
in the shader, its a lot of 1s, and a 360 lol
Posted: Wed Mar 14, 2007 5:23 pm
by PreventThis
yea i finally figured it out, i got it the way i want it finally, ill prolly end up making a tutorial for this later on because of all the trouble i had getting this thing to work right. thanks for the help all.