Lighting Problem --- SOLVED
Posted: Sat Mar 03, 2007 1:52 pm
***SOLVED***
I have been working on my first proper map using 3DS MAX 7. It is entirely indoors so I need lighting. I have followed a few tutorials and managed to get the lights working, but they still refuse to become invisible. Please help me with this as I have tried everything I can think of.
at the moment I have:
a bitmap for the lights which is all white with no alpha
a shader for that bitmap
the light texture called "light!%" (! = no-collide, % = double sided)
several planes set to this texture placed around the map
I have tried:
adding "*" or "%" to the texture name to make them no-render (they produced no light)
not assigning a bitmap to them
setting that bitmap to have no alpha channel
setting that bitmap to have a black alpha
messing with shader settings
Also of interest may be the fact that tool refuses to save the bitmap with explicit-alpha.
screenshot:

I have been working on my first proper map using 3DS MAX 7. It is entirely indoors so I need lighting. I have followed a few tutorials and managed to get the lights working, but they still refuse to become invisible. Please help me with this as I have tried everything I can think of.
at the moment I have:
a bitmap for the lights which is all white with no alpha
a shader for that bitmap
the light texture called "light!%" (! = no-collide, % = double sided)
several planes set to this texture placed around the map
I have tried:
adding "*" or "%" to the texture name to make them no-render (they produced no light)
not assigning a bitmap to them
setting that bitmap to have no alpha channel
setting that bitmap to have a black alpha
messing with shader settings
Also of interest may be the fact that tool refuses to save the bitmap with explicit-alpha.
screenshot:
