When i open my map in Sapien the map is solid from outside of the level and invisible from the inside. Tool compiles it inside out...
First of all i'd like to say i DID flip the faces in 3Ds Max so they are how they're supposed to be

My map is an indoor map with no +sky material. The only errors i get in tool are about 200 of the "### WARNING: a surface clipped to no leaves (see cyan in error geometry)" BUT that's only because tool thinks all the objects inside the map are outside (because the map compiles inside out).
Just for more description:
I've made exactportals in the level, the level it has about 15000 triangles.
Everything is linked to the frame, which is away from the level.
its was meant to be a simple level for a movie but hasn't been so simple.
if anyone has any ideas it would be great
Thankyou
Here's a link to some screenshots of the problem.
http://waza.awardspace.com/