MAP COMPILED INSIDE OUT! =O

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WaZzA





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Joined: Wed Nov 01, 2006 10:05 pm

MAP COMPILED INSIDE OUT! =O

Post by WaZzA »

MAP COMPILED INSIDE OUT! =O

When i open my map in Sapien the map is solid from outside of the level and invisible from the inside. Tool compiles it inside out...

First of all i'd like to say i DID flip the faces in 3Ds Max so they are how they're supposed to be :P

My map is an indoor map with no +sky material. The only errors i get in tool are about 200 of the "### WARNING: a surface clipped to no leaves (see cyan in error geometry)" BUT that's only because tool thinks all the objects inside the map are outside (because the map compiles inside out).

Just for more description:
I've made exactportals in the level, the level it has about 15000 triangles.
Everything is linked to the frame, which is away from the level.

its was meant to be a simple level for a movie but hasn't been so simple.

if anyone has any ideas it would be great
Thankyou

Here's a link to some screenshots of the problem.
http://waza.awardspace.com/
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llamaboy772





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Post by llamaboy772 »

Lol thats odd, did you try flipping all the faces the wrong way in max so they flip the right way in tool?
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WaZzA





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Post by WaZzA »

lol... HAHAHAHA!!!

It worked i think... i only flipped the outside part of the map so it was faceing the wrong way in max, and left everything inside normal, i got no errors. havn't run radiosity yet as it takes a while, but all the teleporters are in the level now and the lights, facing the right way in sapien.

strange though, wonder why max did that. last map i did it all worked fine :P

anyway thanks again, hopefully when i run radiosity everything will turn out fine, if not i'll post back here.

c ya :)
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