TOOL ISN'T COMPILING MY MAPS

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=LX=MostWanted





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Joined: Sun Dec 18, 2005 7:25 pm
Location: at my computer playing halo

TOOL ISN'T COMPILING MY MAPS

Post by =LX=MostWanted »

AND ITS MAKING ME VERY MAD!!! :evil: :evil: :evil: I've tried using both Tool++ and normal tool, but when I put my .scenario file through Tool++ it says "Tool Command Complete" or something like that but there is no text feed back in the white box. When I try compiling it with normal tool, all the text pops up and it looks like the maps been compilied, but I noticed it never says the map has been compiled anywhere. Then when I run Halo CE, my map is completely unaltered. This started happening a few days ago, and since then I've tried uninstalling and then reinstalling the HEK. I have also tried removing the old version of my map from the maps folder in case some setting had been turned on by accident that made Tool unable to overwrite maps. (If this helps, I can open my .scenario file in Sapien without any errors.)
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V0Lt4Ge




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Post by V0Lt4Ge »

Check debug.txt and see what the last entry says.
=LX=MostWanted





Posts: 13
Joined: Sun Dec 18, 2005 7:25 pm
Location: at my computer playing halo

Post by =LX=MostWanted »

whoa my debug.txt is 22mb large........its got errors all the way back from 2005. also, on the subject of large .txt files, what does heat_dump.txt do? ive seen it get as large as one gigabyte before and its kind of annoying. anyway, i dont see any error that would indicate whats wrong with tool. the error report below looks like the one i usually get, only that it doesnt show up in Tool++.


02.09.07 15:47:59 tool pc 01.00.00.0609 ----------------------------------------------
02.09.07 15:47:59 reference function: _write_to_error_file
02.09.07 15:47:59 reference address: 42ca20
02.09.07 15:47:59 Couldn't read map file './toolbeta.map'
02.09.07 15:48:00 the model 'weapons\briefcase_turret\briefcase_turret' and the collision model 'weapons\briefcase_turret\briefcase_turret' don't match (node counts don't match)
02.09.07 15:48:00 the object 'weapons\briefcase_turret\briefcase_test_tag' will not be collidable
02.09.07 15:48:01 the model 'new_items\cmt_weapons\spartan_laser\galilean' and the animation graph 'new_items\cmt_weapons\spartan_laser\spartan_laser' don't match
02.09.07 15:48:01 the object 'new_items\cmt_weapons\spartan_laser\galilean_spartan_laser' will not animate
02.09.07 15:48:01 the model 'weapons\spartan_shotgun\spartan_shotgun' and the animation graph 'weapons\sniper rifle\sniper rifle' don't match
02.09.07 15:48:01 the object 'weapons\spartan_shotgun\spartain_shotgun' will not animate
02.09.07 15:48:01 the model 'weapons\spartan_shotgun\spartan_shotgun' and the animation graph 'weapons\sniper rifle\sniper rifle' don't match
02.09.07 15:48:01 the object 'weapons\sniper rifle\sniper rifle' will not animate
02.09.07 15:48:02 the meter definition ui\hud\cyborg shield does not specify a stencil bitmap group.
02.09.07 15:48:02 the meter definition ui\hud\cyborg body does not specify a stencil bitmap group.
02.09.07 15:48:02 Tried to add bitmap from group with no bitmaps(weapons\spartan_shotgun\bitmaps\barrel_end).


EDIT:
Nevermind I fixed it. It had something to do with this line:
02.09.07 15:48:02 Tried to add bitmap from group with no bitmaps(weapons\spartan_shotgun\bitmaps\barrel_end).
I just replaced the spartan_shotgun.gbxmodel that was bugging tool with the original rocket launcher model.
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