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Tool compiling problem???
Posted: Sat Jan 06, 2007 8:04 am
by sharpshot2492
Ok, I tried to build a scenario with tool in my map. and I got this type of error message.
One of my buddies told me to go back to gmax and import the wrl file. When I imported it, I got some weird lines.

Posted: Sat Jan 06, 2007 8:14 am
by TomClancey
those lines are where the error resides

and dude seriously check out the Hek_tutorial the HEK comes with, read that then ask here if you dont get it...
Posted: Sat Jan 06, 2007 8:30 am
by sharpshot2492
Ok I read the tut and it was useful. I found a bunch of chimp errors in find by name. Heres where all of them are. I deleted them.

Posted: Sat Jan 06, 2007 8:53 am
by TomClancey
u dont delete the chimp error....read exactly wat the tut says, delete the overlapping edge...not the error spline it self...
Posted: Sat Jan 06, 2007 8:58 am
by sharpshot2492
There was no overlapping edge. Or maybe I just don't know what that means.
Posted: Sat Jan 06, 2007 9:02 am
by TomClancey
ill post exactly wat they say
Problem:
Bungie wrote:When compiling using Tool the following error message appears:
### ERROR edge # is open (red).
Solution:
Bungie wrote:There is an open edge in the level.
Typically, there is a "hole" in the level that is preventing the level from satisfying the Sealed World Rules and therefore the level cannot compile successfully.
EDIT: nvm about the overlapping edge, that was a differenct error, this one the map jsut has a "hole" in it
Posted: Sat Jan 06, 2007 9:09 am
by sharpshot2492
How do I seal it? Is it in the HEK tut? I guess I'll check...
Posted: Sat Jan 06, 2007 5:53 pm
by crackcocaine
Select the polygon tool and click create then click counterclockwise on the vertexs where the hole is and it will create a face sealing it.
(clockwise makes the face not face you when its created)
Posted: Sat Jan 06, 2007 6:46 pm
by an emu
if there is no VISIBLE hole, the error is most likely caused by two edges residing in the same space (happens alot when you use boolean). select the vertecies of the edge and weld selected. continue process until there are no duplicate vertecies.
Posted: Sun Jan 07, 2007 5:54 am
by TomClancey
thats exactly wat i told him on the Halo CE general section and he snapped at me saying its not when it ovisuoly was, thats y i said it
dumb ass