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Sapien Help: Won't Save Radiosity

Posted: Mon Dec 18, 2006 1:19 pm
by OozyGorilla
Every time I try to save the radiosity in sapien, sapien closes and the radiosity isn't saved. It does it every time. I've checked the debug.txt and can't figure out what it means.

12.18.06 15:15:22 sapien pc 01.00.00.0609 ----------------------------------------------
12.18.06 15:15:22 reference function: _write_to_error_file
12.18.06 15:15:22 reference address: 401b13
12.18.06 15:15:22 Couldn't read map file './sapienbeta.map'
12.18.06 15:15:22 CreateDevice succeeded with refresh rate = 0
12.18.06 15:15:24 Increasing sound decompression buffer size to 1048576 bytes
12.18.06 15:16:05 WARNING: 1 clusters in structure_bsp levels\test\shipwreak\shipwreak have no background sound or sound environment.
12.18.06 15:16:06 DirectInput: 'Acquire (keyboard)' returned (DIERR_OTHERAPPHASPRIO#-2147024891)
12.18.06 15:16:11 local player 0, weapon (0x0), deleted unexpectedly
12.18.06 15:16:44 radiosity error: smooth triangle group too big for page levels\test\shipwreak\shaders\shipwreak_ground
12.18.06 15:16:48 EAX: 0xFFFFFFFE
12.18.06 15:16:48 EBX: 0x00000101
12.18.06 15:16:48 ECX: 0x0012E4F8
12.18.06 15:16:48 EDX: 0x000002CC
12.18.06 15:16:48 EDI: 0x0012E4F8
12.18.06 15:16:48 ESI: 0x00000000
12.18.06 15:16:48 EBP: 0x0012E3D0
12.18.06 15:16:48 ESP: 0x0012E3C0
12.18.06 15:16:48 EIP: 0x7C90EB94, C3 8D A4 24 ?????
12.18.06 15:16:48 EXCEPTION halt in \halopc\haloce\source\tag_files\tag_groups.c,#3157: #-1 is not a valid structure_bsp_material_block index in [#0,#0)

Posted: Mon Dec 18, 2006 1:24 pm
by Patrickssj6
Material Block is empty.

Posted: Mon Dec 18, 2006 1:30 pm
by OozyGorilla
And...What does that mean? I'm still new at this stuff.

Posted: Mon Dec 18, 2006 5:10 pm
by striderdude
What patrick said, it means that in 3ds or gmax or maya or whatever you use, press the "M" key. you will see a material box that has no colour or bitmap assigned to it.

What he said, or make sure your picture is 512x512

Posted: Tue Dec 19, 2006 5:15 am
by llama_juice
*sigh* it doesn't have to be 512X512... it just has to be (power of two)X(power of two)

I was told the same thing way back when, and it ended up making my ground texture for one of my maps look like a gargled piece of trash.

Posted: Tue Dec 19, 2006 12:17 pm
by FleetAdmiralBacon
Llama_Juice wrote:*sigh* it doesn't have to be 512X512... it just has to be (power of two)X(power of two)

I was told the same thing way back when, and it ended up making my ground texture for one of my maps look like a gargled piece of trash.
You mean (2 ^ x) by (2 ^ x).
They are not powers of two, that would be x ^ 2, aka, x squared.
Valid values are:
1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 2048, etc.

Posted: Tue Dec 19, 2006 3:40 pm
by striderdude
Anyway...if sapien gives you fuss like me, restort to tool. Hers the command.

tool lightmaps levels\yourmap\yourmap yourmap 0 0.000001

If you plan on releasing your map,

tool lightmaps levels\yourmap\yourmap yourmap 1 0.000001

Posted: Tue Dec 19, 2006 3:56 pm
by Patrickssj6
FleetAdmiralBacon wrote:
Llama_Juice wrote:*sigh* it doesn't have to be 512X512... it just has to be (power of two)X(power of two)

I was told the same thing way back when, and it ended up making my ground texture for one of my maps look like a gargled piece of trash.
You mean (2 ^ x) by (2 ^ x).
They are not powers of two, that would be x ^ 2, aka, x squared.
Valid values are:
1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 2048, etc.
not etc 2048 is the max if remember correctly :P

Posted: Tue Dec 19, 2006 5:27 pm
by OozyGorilla
Alright, my bitmap is 1024 x 1024, there are no empty material blocks in Gmax and it still closes on me. I've also tried 512 x 512 and it didn't work either. The debug is the same (I think, I didn't go through and compare them)

01.01.04 11:59:21 sapien pc 01.00.00.0609 ----------------------------------------------
01.01.04 11:59:21 reference function: _write_to_error_file
01.01.04 11:59:21 reference address: 401b13
01.01.04 11:59:21 Couldn't read map file './sapienbeta.map'
01.01.04 11:59:21 CreateDevice succeeded with refresh rate = 0
01.01.04 11:59:21 Increasing sound decompression buffer size to 1048576 bytes
01.01.04 11:59:24 WARNING: 1 clusters in structure_bsp levels\test\shipwreak\shipwreak have no background sound or sound environment.
01.01.04 11:59:25 local player 0, weapon (0x0), deleted unexpectedly
01.01.04 12:01:23 radiosity error: smooth triangle group too big for page levels\test\shipwreak\shaders\shipwreak_ground
01.01.04 12:01:27 EAX: 0xFFFFFFFE
01.01.04 12:01:27 EBX: 0x00000101
01.01.04 12:01:27 ECX: 0x0012E4F8
01.01.04 12:01:27 EDX: 0x000002CC
01.01.04 12:01:27 EDI: 0x0012E4F8
01.01.04 12:01:27 ESI: 0x00000000
01.01.04 12:01:27 EBP: 0x0012E3D0
01.01.04 12:01:27 ESP: 0x0012E3C0
01.01.04 12:01:27 EIP: 0x7C90EB94, C3 8D A4 24 ?????
01.01.04 12:01:27 EXCEPTION halt in \halopc\haloce\source\tag_files\tag_groups.c,#3157: #-1 is not a valid structure_bsp_material_block index in [#0,#0)

Posted: Thu Jan 04, 2007 1:42 am
by martynball
insted of using sapien to do the riosity use tool.its a lot quicker.

tool command: tool lightmaps levels\mapname\mapname mapname 0 0.9

Posted: Thu Jan 04, 2007 11:48 am
by D
did you make all the textures in multi-sub object