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Need some new ideas for automating the process
Posted: Thu Nov 09, 2006 3:56 pm
by {TLS}Udie
After making the somewhat good "HaloCE Sound Tag Creator", after a long time I got the itch to make something new, but I can't figure out an idea to make the Post-3dmax more automated and easier for people. That is why I am asking, so please help me figure something new.
Thanks,
{TLS}Udie
Posted: Thu Nov 09, 2006 4:46 pm
by striderdude
make promethius

Re: Need some new ideas for automating the process
Posted: Thu Nov 09, 2006 5:28 pm
by metkillerjoe
{TLS}Udie wrote:After making the somewhat good "HaloCE Sound Tag Creator", after a long time I got the itch to make something new, but I can't figure out an idea to make the Post-3dmax more automated and easier for people. That is why I am asking, so please help me figure something new.
Thanks,
{TLS}Udie
Using what you know about tool errors, make a modifier for 3ds max that tells you what error you have where. It'd make life much easier not to have to export compile then import the .wrl file every time

.
Re: Need some new ideas for automating the process
Posted: Thu Nov 09, 2006 5:31 pm
by striderdude
metkillerjoe wrote:{TLS}Udie wrote:After making the somewhat good "HaloCE Sound Tag Creator", after a long time I got the itch to make something new, but I can't figure out an idea to make the Post-3dmax more automated and easier for people. That is why I am asking, so please help me figure something new.
Thanks,
{TLS}Udie
Using what you know about tool errors, make a modifier for 3ds max that tells you what error you have where. It'd make life much easier not to have to export compile then import the .wrl file every time

.
Gmax to

Posted: Thu Nov 09, 2006 7:44 pm
by crackcocaine
you should make a plug in for 3ds max 4.2 that imports and exports .obj files.
Posted: Fri Nov 10, 2006 3:54 am
by metkillerjoe
I just had an idea. Make the blitzkrieg plug-in for 3ds max 9.
Posted: Fri Nov 10, 2006 11:13 pm
by {TLS}Udie
metkillerjoe wrote:I just had an idea. Make the blitzkrieg plug-in for 3ds max 9.
I am talking about
Post 3ds max stuff (I'm learning maxscript, but I haven't learned much)
Posted: Sat Nov 11, 2006 12:17 am
by crackcocaine
metkillerjoe wrote:I just had an idea. Make the blitzkrieg plug-in for 3ds max 9.
doesn't blitzkrieg for max 5 or 6 work for 7 and 8, so shouldn't work for 9?
Posted: Sat Nov 11, 2006 11:51 am
by {D
crackcocaine wrote:metkillerjoe wrote:I just had an idea. Make the blitzkrieg plug-in for 3ds max 9.
doesn't blitzkrieg for max 5 or 6 work for 7 and 8, so shouldn't work for 9?
It doesn't for max 9, I tryed it. I used the JMS exporter that The ghost made.