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STL indicates 0 errors. Tool says 3 bad edges. WRL is bad.

Posted: Sat Oct 21, 2006 9:18 pm
by spike1907
Ok so I am working on a map. (duh)

My problem is that the STL modifier says zero errors. I spent around 3 hours searching by hand for degenerate triangles and found none. But tool still says that there are 254 degenerate tris and 3 edges cannot be updated.

So I did what I was supposed to do and import the .wrl that tool created. Unfortunatly none of the geometry that was imported matched up with my maps geometry. The wrl was indicating edges and triangles that did not even exist and in some cases it would show triangles that were intersecting large portions of my main mesh.

So the WRL is wrong and Tool is wrong. What can I do???

Posted: Sun Oct 22, 2006 7:33 am
by striderdude
Restart your map.

Posted: Sun Oct 22, 2006 9:35 am
by spike1907
Lame....

Posted: Sun Oct 22, 2006 11:24 am
by llama_juice
did you uncheck the three boxes when you imported your wrl?

Posted: Sun Oct 22, 2006 11:25 am
by spike1907
Yes I did. lol

Re: STL indicates 0 errors. Tool says 3 bad edges. WRL is

Posted: Sun Oct 22, 2006 12:38 pm
by metkillerjoe
spike1907 wrote:Ok so I am working on a map. (duh)

My problem is that the STL modifier says zero errors. I spent around 3 hours searching by hand for degenerate triangles and found none. But tool still says that there are 254 degenerate tris and 3 edges cannot be updated.

So I did what I was supposed to do and import the .wrl that tool created. Unfortunatly none of the geometry that was imported matched up with my maps geometry. The wrl was indicating edges and triangles that did not even exist and in some cases it would show triangles that were intersecting large portions of my main mesh.

So the WRL is wrong and Tool is wrong. What can I do???
If it where a small number of errors I would say to look where the geometry is pointing at because maybe at one angle you'll find triangles that 3ds max sometimes creates.

But since you have over 200 degenerates I would suggest just restarting.

Posted: Sun Oct 22, 2006 3:43 pm
by FleetAdmiralBacon
Llama_Juice wrote:did you uncheck the three boxes when you imported your wrl?
You only uncheck the first two, if you uncheck the last one it won't import anything that you can actually see.

Degenerate triangles are just triangles with no area, most of them are cause by triangles with 2 vertices occupying the same point in space

(o/t: Wtf is up with Firefox's dictionary? It doesn't have the word vertices in it! It's the proper plural form of vertex!)

Posted: Tue Oct 24, 2006 2:16 pm
by striderdude
Yeha,

How do you run an STL check with Gmax?

Posted: Tue Oct 24, 2006 2:31 pm
by metkillerjoe
FleetAdmiralBacon wrote:
Llama_Juice wrote:did you uncheck the three boxes when you imported your wrl?
You only uncheck the first two, if you uncheck the last one it won't import anything that you can actually see.

Degenerate triangles are just triangles with no area, most of them are cause by triangles with 2 vertices occupying the same point in space

(o/t: Wtf is up with Firefox's dictionary? It doesn't have the word vertices in it! It's the proper plural form of vertex!)
It still works for me if I uncheck all of them.