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Finding open edges fast?
Posted: Sun Oct 15, 2006 5:17 pm
by Dominatr
Is there a faster way to find single edges than randomly clicking them hoping for the right one in 3ds Max 7? I really don't want to go around hand-searching through 2000 edges just to find a group of 3

Posted: Sun Oct 15, 2006 6:00 pm
by FleetAdmiralBacon
Um, you import the WRL file generated by Tool.
Or, if you haven't made and compiled your JMS yet, you can run an STL check and set it to select edges, then convert it back to an editable mesh. The edges will be selected.
Posted: Sun Oct 15, 2006 6:04 pm
by Dominatr
Where do I find the WRL file?
Posted: Sun Oct 15, 2006 6:14 pm
by FleetAdmiralBacon
In your Halo Custom Edition root directory.
[c:\program files\microsoft games\halo custom edition\[MAP NAME].wrl]
If it's not a map you are making, it'll be debug.wrl.
WRL's are VRML files. They are standard model files and are extremely easy to write and import into a 3d editor, that's why tool makes them for storing errors.
Make sure you deselect the first two (?) options when importing.
They are "turn to 3ds coordinates" and "reset scene"