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'Debuilding' a map
Posted: Sun Sep 24, 2006 10:50 am
by Dominatr
It's probably something obscenely simple that I'll find out before getting an answer, but how could I edit a map with HEK, like Bloodgulch or Hugeass that's already been built or compiled or whatever it's called? My CE skillz are, um, at the store?

Posted: Sun Sep 24, 2006 11:04 am
by flyinrooster
Get HEK+. Extract the maps recursively and with the same folder names. Open up levels\mapname\mapname or levels\test\mapname\mapname in sapien. If that doesnt work, copy hangemhigh and open that scenario in guerilla and scroll to the bottom. Change the structure bsp to the structure bsp of the level you want to mod. Then open in sapien and it should work.
Posted: Sun Sep 24, 2006 11:08 am
by Dominatr
Ok, thanks

So...how do I extract the map?
Posted: Sun Sep 24, 2006 11:10 am
by flyinrooster
Like I said, download HEK+ (search google or w/e) and save all the files in the map recursively and under the same name. You can do that by right-clicking on all of the highlighted stuff to extract.
Posted: Sun Sep 24, 2006 11:13 am
by Dominatr
flyinrooster wrote:Like I said, download HEK+ (search google or w/e) and save all the files in the map recursively and under the same name. You can do that by right-clicking on all of the highlighted stuff to extract.
Aah ok, thanks. And I had HEK+ already but thanks anyway
EDIT: Okay got it extracting now. Extracting into tags/levels/test/extinction/extinction. That's right, right?
Posted: Sun Sep 24, 2006 11:28 am
by Dominatr
Okay this just isn't working for me. Is there a step-by-step tutorial on this somewhere I can use?
Posted: Sun Sep 24, 2006 3:00 pm
by blade4545
might i say first to get the permission for the user-created ce maps, like hugeass and exctinction
Posted: Mon Sep 25, 2006 1:39 pm
by Dominatr
I just want to take them apart and mess around, not change and publish them.
Posted: Tue Sep 26, 2006 10:09 am
by blade4545
yeah but u still need to get permisssion, but do what u want men.[/code]