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Tool problem fixed, now have Sapian problem. (Radiosity)

Posted: Wed Sep 20, 2006 10:06 am
by striderdude
Hello, yes, I have done a SEARCH test AND looked through the forum pages. Could not find an answer.

Problem: When ever I go to do the radiosity parts of the map making steps, the numbers START at zero when i do the radiosity_quality 0 then the radiosity_start. Im very close to releasing my map, and this is the probable the last obstacle in the way.

Help is very much appreciated. Please, just help me, none of this do a search or "na, im not going to help him, hes a noob" stuff. I have been kind enough to help some of you, and ask of some in return.

Thanks.

Posted: Wed Sep 20, 2006 2:21 pm
by metkillerjoe
Problem: When ever I go to do the radiosity parts of the map making steps, the numbers START at zero when i do the radiosity_quality 0 then the radiosity_start.
Could you maybe rephrase that? I don't really understand what you're trying to get at.

Posted: Wed Sep 20, 2006 2:30 pm
by striderdude
OK. Here goes.

When I open Sapien, everything goes GREAT. Until I get to the Radiosity Part.
I tell it: radiosity_quality 0

The 0 Above it comes up above the command thing. GREAT!

I tell it: radiosity_start . ALL 3 numbers START (dont count down to 0) and they stay at 0. NOT GREAT.

Then it sits there, and sits there, and sits there, and sits there. Nothing changes but the clouds in the sky.

I need it to countdown to 0, not start at it, because then it does nothing.

I HAVE TRIED THE TOOL METHOD. NOTHING.

Posted: Wed Sep 20, 2006 7:39 pm
by an emu
radiosity can take a long time, especially if your map has alot of polies...
i would recommend doing it in tool anyways. with tool you dont have to wait for it to count down to 0. you can tell it to stop earlier. just type:
tool lightmaps levels\yourlevel\yourscenario YourBspName 0 0.07

i just picked 0.07 cause its fast, but you can choose any number.

Posted: Thu Sep 21, 2006 2:35 am
by metkillerjoe
an emu wrote:radiosity can take a long time, especially if your map has alot of polies...
i would recommend doing it in tool anyways. with tool you dont have to wait for it to count down to 0. you can tell it to stop earlier. just type:
tool lightmaps levels\yourlevel\yourscenario YourBspName 0 0.07

i just picked 0.07 cause its fast, but you can choose any number.
I think what he means is that Sapien starts radiosity at properties like:

0.000000000 0.000000000 0.000000000

and that is how it stays.

Can you show the part of the debug test with Sapien running like this?


I've had the same problem I just forgot how I fixed it :oops: .

Posted: Thu Sep 21, 2006 10:08 am
by striderdude
You mean the debug file? Ok, here goes.

sapien pc 01.00.00.0609 ----------------------------------------------
09.21.06 12:01:44 reference function: _write_to_error_file
09.21.06 12:01:44 reference address: 401b13
09.21.06 12:01:44 Couldn't read map file './sapienbeta.map'
09.21.06 12:01:46 CreateDevice succeeded with refresh rate = 0
09.21.06 12:01:47 Increasing sound decompression buffer size to 1048576 bytes
09.21.06 12:02:59 WARNING: 1 clusters in structure_bsp levels\test\ruladent\ruladent have no background sound or sound environment.
09.21.06 12:03:04 DirectInput: 'Acquire (keyboard)' returned (DIERR_OTHERAPPHASPRIO#-2147024891)
09.21.06 12:03:34 local player 0, weapon (0x0), deleted unexpectedly
09.21.06 12:06:42 there is already a bitmap tag named 'levels\test\ruladent\ruladent' loaded.
09.21.06 12:06:42 radiosity error: extract failed
09.21.06 12:06:42 EAX: 0xFFFFFFFE
09.21.06 12:06:42 EBX: 0x00000101
09.21.06 12:06:42 ECX: 0x0012E4F8
09.21.06 12:06:42 EDX: 0x000002CC
09.21.06 12:06:42 EDI: 0x0012E4F8
09.21.06 12:06:43 ESI: 0x00000000
09.21.06 12:06:43 EBP: 0x0012E3D0
09.21.06 12:06:43 ESP: 0x0012E3C0
09.21.06 12:06:43 EIP: 0x7C90EB94, C3 8D A4 24 ?????
09.21.06 12:06:43 EXCEPTION halt in \halopc\haloce\source\tag_files\tag_groups.c,#3157: #-1 is not a valid structure_bsp_material_block index in [#0,#0)

Like i said, when i run radiosity, it starts at 0, starys at 0, and when i go to radiosity save, it crashes (not problem)

Posted: Thu Sep 21, 2006 1:57 pm
by metkillerjoe
I think your problem is in your bitmaps.

Check to see that the custom ones are set right.

And check to see if the internal ones have their material name in 3ds max.

Posted: Thu Sep 21, 2006 2:05 pm
by striderdude
im using Gmax...but.....yeah ok. Ill go try it.

Posted: Thu Sep 21, 2006 2:11 pm
by metkillerjoe
striderdude wrote:im using Gmax...but.....yeah ok. Ill go try it.
Oh! Sorry I assumed you had 3ds. My fault.

In that case, the only thing I can help on is Guerrilla and Tool tag editing.

I want to say that it should be a similar system in Gmax, but unfortunately I have never used it :( .

Posted: Thu Sep 21, 2006 2:18 pm
by FleetAdmiralBacon
an emu wrote:radiosity can take a long time, especially if your map has alot of polies...
i would recommend doing it in tool anyways. with tool you dont have to wait for it to count down to 0. you can tell it to stop earlier. just type:
tool lightmaps levels\yourlevel\yourscenario YourBspName 0 0.07

i just picked 0.07 cause its fast, but you can choose any number.
Btw, numbers closer to 1 are faster, but 1 is not accepted.
I always use .999999 (that's 6 9's) because it's the lowest quality and therefore the fastest.
What this number refers to is that once it has reached the point where it's adding up all teh RGB values (which I believe go from 0 to 3 each), and the equal .999999 it'll stop short.

Posted: Thu Sep 21, 2006 2:58 pm
by striderdude
Nada. I tried changing the names to the origional file names, but its A NOGO. :cry: ....

ill go try tool again....

MOD EDIT"
Sorry for DP, but

NOPE. TOOL DOESNT WORK EITHER. It says something about sapien and tool missing scenario.scenario (tool) and ui_scenario_solo_........(sapien)

I have NEVER seen those files before, and i just reinstalled everything, and its still not there....so.......................?
:cry:

No bumping, not to mention edit your damn posts.

-Cuda